Champion sheet · Mid

Galio

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
16.4%#41 of 173 champions
Pick
8.6%picked in 228 of 2,644 games
Ban
7.8%153 bans over 1,958 games, against 2.2% in soloQ
Win rate as Mid46.1% between 40.2% and 52.0% over 191 gamesSoloQ 50.7%: no clear gap
Median length29.4 minsoloQ 27.8 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    3.5%
    SoloQ
    2.5%
    3.5% of the role's picks in amateur play, against 2.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.2%
    SoloQ
    2.2%
    7.2% ban rate in amateur play over 1,329 games, against 2.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.8 min
    Median of 29.4 min in amateur play, against 27.8 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge60% · 7,492
Same in amateur play
SpellsFlash + Teleport53% · 6,563
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 66 games
Core (3 legendaries)12% · 234
12%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Hollow Radiance, Riftmaker, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 94% of mid laners.

  1. Map pressuretop6%4.1 · mid laners: 3.2
  2. Absorbs damagetop6%1,101 · mid laners: 489
  3. Crowd control (CC)top13%1.3 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Frontline
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 51 in lane, 28 in mid game and 21 in late game, out of 100 mid laners.

5280 vs 528
854-45 vs 899
1,087-92 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiomid laners

Gold vs. direct opponent

At 20 min, behind 96% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among mid laners528 · median 528
  • Damage in mid game · rank 28 of 100 among mid laners854 · median 899
  • Damage in late game · rank 21 of 100 among mid laners1,087 · median 1,179
  • Gold at 15 min · rank 4 of 100 among mid laners-619 · median +25
  • Gold at 20 min · rank 4 of 100 among mid laners-969 · median +71
  • Map pressure · rank 94 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 94 of 100 among mid laners1,101 · median 489
  • Plays teamfights · rank 72 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 7 of 100 among mid laners16% · median 23%
  • Lets allies carry kills · rank 87 of 100 among mid lanersrank 87 of 100
  • Crowd control (CC) · rank 88 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 35 of 100 among mid laners19% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 45.6% · 513 g
Mid1 champion
  • Ahri5 games
    —SoloQ: 48.3% · 538 g
ADC1 champion
  • Jinx9 games
    —SoloQ: 47.0% · 911 g
Support2 champions
  • Lulu7 games
    —SoloQ: 50.9% · 672 g
  • Alistar6 games
    —SoloQ: 50.2% · 462 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%10,764 picks of 431,269ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments3.5%130 picks of 3,686ban 7.2% · patches 16.19 to 16.21
  • Pro3.6%80 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 7.1%G152 games of 733
  • 6.3%G246 games of 733
  • 7.3%G3+23 games of 316
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.