Galio
Patches 16.19 to 16.21 · EUWBans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.
- Pick
- 7.7%picked in 502 of 6,486 games
- Ban
- 5.5%179 bans over 3,246 games, against 1.5% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itStormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 80% of mid laners.Map pressureFrontlineCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 3.2%
- SoloQ
- 1.9%
- DraftBanned more often in amateur play
- Amateur
- 5.8%
- SoloQ
- 1.5%
- LengthLonger games in amateur play
- Amateur
- 28.3 min
- SoloQ
- 27.4 min
How to play it?
Stormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Stormsurge
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 80% of mid laners.
- Absorbs damagetop20%836 · mid laners: 489
- Map pressuretop24%4.1 · mid laners: 3.2
- Crowd control (CC)top25%1 · mid laners: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Frontline
- CC
Like other mid laners
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Team damage
What it is not
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 62% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 65 of 100 among mid laners+143 · median +25
- Gold at 20 min · rank 62 of 100 among mid laners+184 · median +71
- Map pressure · rank 76 of 100 among mid laners4.1 · median 3.2
- Absorbs damage · rank 80 of 100 among mid laners836 · median 489
- Plays teamfights · rank 60 of 100 among mid laners56% · median 55%
- Takes its kills in duels · rank 32 of 100 among mid laners19% · median 23%
- Crowd control (CC) · rank 75 of 100 among mid laners1 · median 0.7
- Team damage · rank 39 of 100 among mid laners19% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+1.9%13,022 picks of 672,394ban 1.5% · patches 16.19 to 16.21
- Amateur tournaments3.2%297 picks of 9,366ban 5.8% · patches 16.19 to 16.21
- Pro3.6%80 picks of 2,204bans not published · patches 16.17 to 16.20

