Tournament presence · pick + ban
8.9%#90 of 173 champions
Pick
4.3%picked in 777 of 18,062 games
Ban
4.6%782 bans over 17,115 games, against 1.5% in soloQ
Win rate as Mid52.6% between 48.6% and 56.6% over 418 gamesSoloQ 50.2%: no clear gap
Median length28.9 minsoloQ 25.7 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.3%
    SoloQ
    1.6%
    1.3% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.0%
    SoloQ
    1.5%
    5.0% ban rate in amateur play over 10,152 games, against 1.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    25.7 min
    Median of 28.9 min in amateur play, against 25.7 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge52% · 5,837
Same in amateur play
SpellsFlash + Ignite66% · 7,385
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 53 games
Core (3 legendaries)18% · 735
18%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 92% of mid laners.

  1. Takes its kills in duelstop8%29% · mid laners: 23%
  2. Map pressuretop17%4.4 · mid laners: 3.2
  3. Absorbs damagetop18%887 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Frontline
  • Duelist
  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 93 in lane, 64 in mid game and 38 in late game, out of 100 mid laners.

608+81 vs 528
943+44 vs 899
1,150-29 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Dianamid laners

Gold vs. direct opponent

At 20 min, ahead of 75% of mid laners against the direct opponent.

mid laners
4.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 93 of 100 among mid laners608 · median 528
  • Damage in mid game · rank 64 of 100 among mid laners943 · median 899
  • Damage in late game · rank 38 of 100 among mid laners1,150 · median 1,179
  • Gold at 15 min · rank 80 of 100 among mid laners+260 · median +25
  • Gold at 20 min · rank 75 of 100 among mid laners+376 · median +71
  • Map pressure · rank 83 of 100 among mid laners4.4 · median 3.2
  • Absorbs damage · rank 82 of 100 among mid laners887 · median 489
  • Plays teamfights · rank 9 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 92 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 13 of 100 among mid lanersrank 13 of 100
  • Crowd control (CC) · rank 16 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 81 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin58.3% · expected 53.9% · 48 g+4.4 ptSoloQ +0.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu61.8% · expected 55.0% · 34 g+6.7 ptSoloQ +1.0
Thresh54.3% · expected 51.0% · 35 g+3.3 ptSoloQ +0.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV60.0% · expected 51.2% · 30 g+8.8 ptSoloQ +0.1
Wukong61.5% · expected 56.5% · 39 g+5.1 ptSoloQ +1.2
Lee Sin55.6% · expected 51.3% · 45 g+4.2 ptSoloQ -0.7
ADCgap to expected
Kai'Sa57.9% · expected 52.9% · 38 g+4.9 ptSoloQ +0.3
Yunara59.4% · expected 55.1% · 32 g+4.3 ptSoloQ 0.0
Xayah56.7% · expected 54.7% · 30 g+2.0 ptSoloQ -0.4
Supportgap to expected
Leona66.7% · expected 53.3% · 30 g+13.3 ptSoloQ +0.1
Nautilus56.8% · expected 51.0% · 37 g+5.7 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Renekton26 games
    —SoloQ: 51.0% · 300 g
  • Aatrox22 games
    —SoloQ: 50.3% · 350 g
  • Olaf22 games
    —SoloQ: 43.6% · 273 g
  • K'Sante21 games
    —SoloQ: 54.8% · 469 g
  • Nasus19 games
    —SoloQ: 47.7% · 220 g
Jungle21 champions
  • Lee Sin48 games
    58.3%gap +4.4 ptsSoloQ: 50.2% · 1,379 g
  • Wukong30 games
    46.7%gap -2.1 ptsSoloQ: 53.7% · 259 g
  • Jarvan IV24 games
    —SoloQ: 52.6% · 331 g
  • Sylas23 games
    —SoloQ: 47.1% · 573 g
  • Vi23 games
    —SoloQ: 48.3% · 331 g
Mid16 champions
  • Viktor28 games
    —SoloQ: 52.8% · 599 g
  • Syndra27 games
    —SoloQ: 49.0% · 408 g
  • Ahri25 games
    —SoloQ: 50.5% · 283 g
  • Galio22 games
    —SoloQ: 48.8% · 619 g
  • LeBlanc20 games
    —SoloQ: 52.6% · 371 g
ADC16 champions
  • Jhin42 games
    45.2%gap -11.5 ptsSoloQ: 51.1% · 1,310 g
  • Yunara37 games
    45.9%gap -4.2 ptsSoloQ: 47.6% · 925 g
  • Ezreal32 games
    53.1%gap -3.9 ptsSoloQ: 52.5% · 753 g
  • Caitlyn28 games
    —SoloQ: 53.0% · 632 g
  • Kai'Sa28 games
    —SoloQ: 50.0% · 1,209 g
Support16 champions
  • Nautilus43 games
    53.5%gap -0.7 ptsSoloQ: 52.2% · 728 g
  • Thresh35 games
    54.3%gap +3.3 ptsSoloQ: 47.9% · 924 g
  • Lulu34 games
    61.8%gap +6.7 ptsSoloQ: 51.0% · 925 g
  • Seraphine27 games
    —SoloQ: 48.1% · 206 g
  • Blitzcrank26 games
    —SoloQ: 50.2% · 560 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,011 picks of 609,385ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments1.3%274 picks of 21,472ban 5.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.1%G186 games of 4,082
  • 2.2%G290 games of 4,082
  • 2.0%G3+35 games of 1,756
Once picked, the series moves on toIn G2, over 86 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.