Champion sheet · Jungle

Cho'Gath

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.8%#58 of 173 champions
Pick
9.5%picked in 2,587 of 27,195 games
Ban
4.3%959 bans over 22,320 games, against 4.5% in soloQ
Win rate as Jungle51.2% between 49.2% and 53.2% over 1,722 gamesSoloQ 49.8%: no clear gap
Median length29.3 minsoloQ 27.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    3.2%
    SoloQ
    2.5%
    3.2% of the role's picks in amateur play, against 2.5% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.7 min
    Median of 29.3 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 47,423
Same in amateur play
SpellsFlash + Smite99% · 47,621
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 94% · 45 games
Core (3 legendaries)24% · 5,147
24%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ambessa5 games
    —SoloQ: 49.0% · 1,309 g
Jungle1 champion
  • Wukong8 games
    —SoloQ: 50.8% · 1,682 g
Mid1 champion
  • Viktor6 games
    —SoloQ: 48.4% · 2,335 g
ADC3 champions
  • Jinx8 games
    —SoloQ: 46.0% · 3,367 g
  • Yunara8 games
    —SoloQ: 49.0% · 4,061 g
  • Varus5 games
    —SoloQ: 52.1% · 749 g
Support4 champions
  • Nautilus8 games
    —SoloQ: 50.8% · 2,916 g
  • Lulu7 games
    —SoloQ: 49.8% · 3,417 g
  • Alistar5 games
    —SoloQ: 48.6% · 1,834 g
  • Thresh5 games
    —SoloQ: 47.3% · 3,640 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%42,545 picks of 1,713,051ban 4.5% · patches 16.19 to 16.21
  • Amateur tournaments3.2%1,096 picks of 34,524ban 4.3% · patches 16.19 to 16.21
  • Pro3.4%75 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.1%G1478 games of 6,733
  • 5.9%G2396 games of 6,733
  • 6.8%G3+183 games of 2,705
Once picked, the series moves on toIn G2, over 478 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.