Champion sheet · ADC

Caitlyn

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
25.4%#14 of 173 champions
Pick
14.5%picked in 384 of 2,644 games
Ban
10.9%213 bans over 1,958 games, against 13.0% in soloQ
Win rate as ADC49.3% between 45.2% and 53.5% over 383 gamesSoloQ 49.1%: no clear gap
Median length30 minsoloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    7.2%
    SoloQ
    5.2%
    7.2% of the role's picks in amateur play, against 5.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    11.3%
    SoloQ
    13.0%
    11.3% ban rate in amateur play over 1,329 games, against 13.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.4 min
    Median of 30 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hexoptics C44, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo80% · 21,314
Same in amateur play
SpellsFlash + Barrier83% · 22,100
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 312 games
Core (3 legendaries)30% · 4,302
30%of soloQ games
  1. Hexoptics C44
  2. Infinity Edge
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Gold at 15 min (rank 78).

  1. Its most marked traitGold at 15 mintop22%+186 · ADC: -54

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Poke

Like other ADC

  • Damage in lane
  • Damage in late game
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

Nothing below ADC.

Damage / min by phase · at equal gold

Rank 34 in lane, 11 in mid game and 36 in late game, out of 100 ADC.

512-13 vs 525
820-95 vs 915
1,329-37 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
CaitlynADC

Gold vs. direct opponent

At 20 min, ahead of 72% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among ADC512 · median 525
  • Damage in mid game · rank 11 of 100 among ADC820 · median 915
  • Damage in late game · rank 36 of 100 among ADC1,329 · median 1,366
  • Gold at 15 min · rank 78 of 100 among ADC+186 · median -54
  • Gold at 20 min · rank 72 of 100 among ADC+137 · median -85
  • Absorbs damage · rank 46 of 100 among ADC344 · median 361
  • Plays teamfights · rank 35 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 42 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 49 of 100 among ADCrank 49 of 100
  • Crowd control (CC) · rank 58 of 100 among ADC0.7 · median 0.6
  • Team damage · rank 69 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +14.2 pts over 46 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong63.0% · expected 48.8% · 46 g+14.2 ptSoloQ -4.0
Midgap to expected
Syndra48.8% · expected 45.8% · 41 g+2.9 ptSoloQ -1.4
Viktor50.0% · expected 46.7% · 38 g+3.3 ptSoloQ -0.5
Ahri48.6% · expected 47.0% · 35 g+1.6 ptSoloQ +0.9
ADCgap to expected
Ezreal56.1% · expected 47.6% · 41 g+8.5 ptSoloQ -1.1
Yunara51.5% · expected 47.8% · 66 g+3.7 ptSoloQ +4.5
Jhin48.7% · expected 44.1% · 39 g+4.7 ptSoloQ -0.2
Jinx50.0% · expected 48.8% · 34 g+1.2 ptSoloQ -0.2
Supportgap to expected
Lulu59.3% · expected 52.6% · 54 g+6.6 ptSoloQ +1.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra55.3% · expected 52.9% · 38 g+2.4 ptSoloQ +0.5
Supportgap to expected
Karma56.0% · expected 43.5% · 50 g+12.5 ptSoloQ +2.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn38 games
    28.9%gap -17.4 ptsSoloQ: 48.2% · 668 g
  • Renekton22 games
    —SoloQ: 47.9% · 778 g
  • Sion20 games
    —SoloQ: 51.9% · 484 g
  • Aatrox19 games
    —SoloQ: 51.4% · 821 g
  • K'Sante19 games
    —SoloQ: 48.8% · 457 g
Jungle18 champions
  • Wukong46 games
    63.0%gap +14.2 ptsSoloQ: 44.3% · 1,118 g
  • Lee Sin25 games
    —SoloQ: 50.8% · 1,195 g
  • Xin Zhao25 games
    —SoloQ: 45.9% · 281 g
  • Jarvan IV20 games
    —SoloQ: 51.6% · 885 g
  • Vi20 games
    —SoloQ: 47.9% · 378 g
Mid15 champions
  • Syndra41 games
    48.8%gap +2.9 ptsSoloQ: 47.7% · 1,129 g
  • Viktor38 games
    50.0%gap +3.3 ptsSoloQ: 49.0% · 1,319 g
  • Ahri35 games
    48.6%gap +1.6 ptsSoloQ: 49.6% · 1,242 g
  • Orianna26 games
    —SoloQ: 51.3% · 427 g
  • Aurora20 games
    —SoloQ: 47.9% · 411 g
ADC16 champions
  • Yunara66 games
    51.5%gap +3.7 ptsSoloQ: 53.6% · 2,152 g
  • Ezreal41 games
    56.1%gap +8.5 ptsSoloQ: 51.7% · 1,560 g
  • Jhin39 games
    48.7%gap +4.7 ptsSoloQ: 49.4% · 3,127 g
  • Jinx34 games
    50.0%gap +1.2 ptsSoloQ: 47.7% · 2,826 g
  • Ashe27 games
    —SoloQ: 49.5% · 952 g
Support17 champions
  • Lulu54 games
    59.3%gap +6.6 ptsSoloQ: 51.1% · 1,603 g
  • Karma46 games
    50.0%gap -5.2 ptsSoloQ: 50.9% · 1,019 g
  • Nautilus38 games
    39.5%gap -6.2 ptsSoloQ: 51.0% · 1,368 g
  • Seraphine22 games
    —SoloQ: 48.4% · 896 g
  • Thresh21 games
    —SoloQ: 44.7% · 1,860 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.2%22,349 picks of 431,271ban 13.0% · patches 16.19 to 16.21
  • Amateur tournaments7.2%266 picks of 3,686ban 11.3% · patches 16.19 to 16.21
  • Pro7.7%170 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

22.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 19.1%G1140 games of 733
  • 13.8%G2101 games of 733
  • 10.4%G3+33 games of 316
Once picked, the series moves on toIn G2, over 140 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.