Champion sheet · Support

Blitzcrank

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
7.5%#99 of 173 champions
Pick
4.2%picked in 112 of 2,644 games
Ban
3.3%65 bans over 1,958 games, against 16.6% in soloQ
Win rate as Support64.3% between 56.6% and 71.3% over 112 gamesSoloQ 51.6%: clear gap
Median length30 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    64.3%
    SoloQ
    51.6%
    64.3% win rate in amateur play over 112 games, against 51.6% in soloQ over 19,654 games.
  • DraftPicked less often in amateur play
    Amateur
    2.2%
    SoloQ
    3.9%
    2.2% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.9%
    SoloQ
    16.6%
    2.9% ban rate in amateur play over 1,329 games, against 16.6% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.3 min
    Median of 30 min in amateur play, against 28.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Malignance, Hextech Rocketbelt, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment72% · 14,160
Same in amateur play
SpellsFlash + Ignite75% · 14,707
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 227 games
Core (3 legendaries)19% · 24
19%of soloQ games
  1. Malignance
  2. Hextech Rocketbelt
  3. Void Staff
Amateur: Frozen Heart, Dead Man's Plate, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 86% of supports.

  1. Crowd control (CC)top14%1.5 · supports: 1
  2. Map pressuretop21%5.5 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 30 in lane, 42 in mid game and 44 in late game, out of 100 supports.

238-50 vs 288
327-15 vs 342
369-19 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Blitzcranksupports

Gold vs. direct opponent

At 20 min, behind 80% of supports against the direct opponent.

supports
5.5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among supports238 · median 288
  • Damage in mid game · rank 42 of 100 among supports327 · median 342
  • Damage in late game · rank 44 of 100 among supports369 · median 388
  • Gold at 15 min · rank 19 of 100 among supports-85 · median +105
  • Gold at 20 min · rank 20 of 100 among supports-120 · median +193
  • Map pressure · rank 79 of 100 among supports5.5 · median 4.5
  • Absorbs damage · rank 76 of 100 among supports715 · median 393
  • Plays teamfights · rank 31 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 59 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 41 of 100 among supportsrank 41 of 100
  • Crowd control (CC) · rank 86 of 100 among supports1.5 · median 1
  • Team damage · rank 36 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • K'Sante8 games
    —SoloQ: 53.4% · 354 g
  • Aatrox7 games
    —SoloQ: 49.1% · 607 g
  • Gwen7 games
    —SoloQ: 51.0% · 298 g
  • Sion7 games
    —SoloQ: 50.6% · 322 g
  • Dr. Mundo5 games
    —SoloQ: 54.3% · 409 g
Jungle8 champions
  • Wukong10 games
    —SoloQ: 50.4% · 798 g
  • Skarner9 games
    —SoloQ: 54.4% · 125 g
  • Jarvan IV8 games
    —SoloQ: 52.4% · 635 g
  • Sejuani8 games
    —SoloQ: 51.9% · 185 g
  • Xin Zhao8 games
    —SoloQ: 46.4% · 224 g
Mid8 champions
  • Viktor12 games
    —SoloQ: 51.0% · 909 g
  • Ahri9 games
    —SoloQ: 53.5% · 907 g
  • Syndra7 games
    —SoloQ: 55.4% · 771 g
  • LeBlanc6 games
    —SoloQ: 51.0% · 498 g
  • Orianna6 games
    —SoloQ: 55.3% · 322 g
ADC8 champions
  • Yunara20 games
    —SoloQ: 52.7% · 1,470 g
  • Jinx14 games
    —SoloQ: 52.0% · 1,595 g
  • Ashe12 games
    —SoloQ: 54.3% · 624 g
  • Caitlyn8 games
    —SoloQ: 50.3% · 1,174 g
  • Jhin7 games
    —SoloQ: 52.6% · 1,666 g
Support6 champions
  • Lulu24 games
    —SoloQ: 53.9% · 1,255 g
  • Milio15 games
    —SoloQ: 52.0% · 554 g
  • Seraphine13 games
    —SoloQ: 53.1% · 644 g
  • Braum9 games
    —SoloQ: 46.8% · 763 g
  • Thresh8 games
    —SoloQ: 51.3% · 1,510 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%16,971 picks of 431,269ban 16.6% · patches 16.19 to 16.21
  • Amateur tournaments2.2%82 picks of 3,686ban 2.9% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.8%G128 games of 733
  • 5.2%G238 games of 733
  • 3.8%G3+12 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.