Champion sheet · Support

Blitzcrank

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
8.5%#84 of 173 champions
Pick
5.1%picked in 328 of 6,487 games
Ban
3.4%111 bans over 3,246 games, against 8.8% in soloQ
Win rate as Support54.1% between 49.6% and 58.6% over 327 gamesSoloQ 51.7%: no clear gap
Median length29.1 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    2.5%
    SoloQ
    3.4%
    2.5% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.8%
    SoloQ
    8.8%
    3.8% ban rate in amateur play over 1,886 games, against 8.8% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.9 min
    Median of 29.1 min in amateur play, against 27.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Malignance, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment70% · 17,961
Same in amateur play
SpellsFlash + Ignite72% · 18,349
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 36 games
Core (3 legendaries)4% · 4
4%of soloQ games
  1. Malignance
  2. Lich Bane
  3. Zhonya's Hourglass

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 86% of supports.

  1. Crowd control (CC)top14%1.5 · supports: 1
  2. Map pressuretop21%5.5 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 30 in lane, 42 in mid game and 44 in late game, out of 100 supports.

238-50 vs 288
327-15 vs 342
369-19 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Blitzcranksupports

Gold vs. direct opponent

At 20 min, behind 80% of supports against the direct opponent.

supports
5.5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among supports238 · median 288
  • Damage in mid game · rank 42 of 100 among supports327 · median 342
  • Damage in late game · rank 44 of 100 among supports369 · median 388
  • Gold at 15 min · rank 19 of 100 among supports-85 · median +105
  • Gold at 20 min · rank 20 of 100 among supports-120 · median +193
  • Map pressure · rank 79 of 100 among supports5.5 · median 4.5
  • Absorbs damage · rank 76 of 100 among supports715 · median 393
  • Plays teamfights · rank 31 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 59 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 41 of 100 among supportsrank 41 of 100
  • Crowd control (CC) · rank 86 of 100 among supports1.5 · median 1
  • Team damage · rank 36 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Ashe in amateur play: +17.1 pts over 37 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri61.8% · expected 54.8% · 34 g+7.0 ptSoloQ -2.7
ADCgap to expected
Ashe73.0% · expected 55.9% · 37 g+17.1 ptSoloQ -2.9
Yunara57.1% · expected 51.9% · 35 g+5.2 ptSoloQ +0.5
Jinx58.1% · expected 56.1% · 43 g+2.0 ptSoloQ -1.0
Supportgap to expected
Seraphine64.9% · expected 56.6% · 37 g+8.2 ptSoloQ -1.9
Lulu61.3% · expected 56.9% · 62 g+4.4 ptSoloQ -0.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong64.7% · expected 54.0% · 34 g+10.7 ptSoloQ +0.1
Jarvan IV62.9% · expected 53.3% · 35 g+9.5 ptSoloQ +1.7
Midgap to expected
Syndra60.0% · expected 55.0% · 40 g+5.0 ptSoloQ -0.4
ADCgap to expected
Kai'Sa58.8% · expected 51.1% · 34 g+7.7 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn28 games
    —SoloQ: 50.0% · 716 g
  • Sion27 games
    —SoloQ: 50.6% · 490 g
  • K'Sante18 games
    —SoloQ: 52.6% · 483 g
  • Renekton16 games
    —SoloQ: 54.0% · 729 g
  • Ambessa14 games
    —SoloQ: 57.3% · 633 g
Jungle19 champions
  • Wukong41 games
    48.8%gap -5.5 ptsSoloQ: 49.9% · 982 g
  • Jarvan IV28 games
    —SoloQ: 55.8% · 896 g
  • Xin Zhao25 games
    —SoloQ: 55.7% · 289 g
  • Vi23 games
    —SoloQ: 52.9% · 395 g
  • Cho'Gath15 games
    —SoloQ: 48.8% · 681 g
Mid16 champions
  • Ahri34 games
    61.8%gap +7.0 ptsSoloQ: 47.5% · 1,390 g
  • Syndra33 games
    48.5%gap -4.8 ptsSoloQ: 50.9% · 1,326 g
  • Viktor28 games
    —SoloQ: 51.6% · 969 g
  • Hwei20 games
    —SoloQ: 55.0% · 553 g
  • Orianna16 games
    —SoloQ: 56.6% · 486 g
ADC16 champions
  • Jinx43 games
    58.1%gap +2.0 ptsSoloQ: 49.4% · 1,899 g
  • Ashe37 games
    73.0%gap +17.1 ptsSoloQ: 48.9% · 696 g
  • Yunara35 games
    57.1%gap +5.2 ptsSoloQ: 51.9% · 2,188 g
  • Caitlyn28 games
    —SoloQ: 54.8% · 1,734 g
  • Lucian19 games
    —SoloQ: 54.0% · 867 g
Support16 champions
  • Lulu62 games
    61.3%gap +4.4 ptsSoloQ: 50.8% · 2,384 g
  • Milio44 games
    52.3%gap -2.1 ptsSoloQ: 54.5% · 1,046 g
  • Seraphine37 games
    64.9%gap +8.2 ptsSoloQ: 50.5% · 707 g
  • Karma24 games
    —SoloQ: 53.8% · 1,086 g
  • Thresh20 games
    —SoloQ: 51.6% · 2,224 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%22,582 picks of 672,396ban 8.8% · patches 16.19 to 16.21
  • Amateur tournaments2.5%231 picks of 9,366ban 3.8% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 4.0%G177 games of 1,918
  • 5.2%G2100 games of 1,918
  • 6.2%G3+39 games of 632
Once picked, the series moves on toIn G2, over 77 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.