Blitzcrank
Patches 16.19 to 16.21 · NA- Pick
- 4.2%picked in 112 of 2,644 games
- Ban
- 3.3%65 bans over 1,958 games, against 16.6% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Support.Win rateDraftLength
- How to play itGlacial Augment, then Malignance, Hextech Rocketbelt, and Void Staff: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 86% of supports.Map pressureCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Support.
- Win rateWins more in amateur play
- Amateur
- 64.3%
- SoloQ
- 51.6%
- DraftPicked less often in amateur play
- Amateur
- 2.2%
- SoloQ
- 3.9%
- DraftBanned less often in amateur play
- Amateur
- 2.9%
- SoloQ
- 16.6%
- LengthLonger games in amateur play
- Amateur
- 30 min
- SoloQ
- 28.3 min
Not enough games to judge: core.
How to play it?
Glacial Augment, then Malignance, Hextech Rocketbelt, and Void Staff: the most played build in soloQ.
Malignance
Hextech Rocketbelt
Void Staff
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 86% of supports.
- Crowd control (CC)top14%1.5 · supports: 1
- Map pressuretop21%5.5 · supports: 4.5
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Map pressure
- CC
Like other supports
- Damage in lane
- Damage in mid game
- Damage in late game
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 30 in lane, 42 in mid game and 44 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, behind 80% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 30 of 100 among supports238 · median 288
- Damage in mid game · rank 42 of 100 among supports327 · median 342
- Damage in late game · rank 44 of 100 among supports369 · median 388
- Gold at 15 min · rank 19 of 100 among supports-85 · median +105
- Gold at 20 min · rank 20 of 100 among supports-120 · median +193
- Map pressure · rank 79 of 100 among supports5.5 · median 4.5
- Absorbs damage · rank 76 of 100 among supports715 · median 393
- Plays teamfights · rank 31 of 100 among supports51% · median 54%
- Takes its kills in duels · rank 59 of 100 among supports19% · median 17%
- Lets allies carry kills · rank 41 of 100 among supportsrank 41 of 100
- Crowd control (CC) · rank 86 of 100 among supports1.5 · median 1
- Team damage · rank 36 of 100 among supports8% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+3.9%16,971 picks of 431,269ban 16.6% · patches 16.19 to 16.21
- Amateur tournaments2.2%82 picks of 3,686ban 2.9% · patches 16.19 to 16.21
- Pro0.9%19 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
16.4% on 16.21Within the series
Fearless series only · as Support- 3.8%G128 games of 733
- 5.2%G238 games of 733
- 3.8%G3+12 games of 316
Not enough series yet: published from 30.

