Tournament presence · pick + ban
2.5%#146 of 173 champions
Pick
1.1%picked in 202 of 18,062 games
Ban
1.4%241 bans over 17,115 games, against 0.2% in soloQ
Win rate as Mid47.3% between 41.1% and 53.6% over 169 gamesSoloQ 52.3%: no clear gap
Median length30.5 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.8%
    0.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.2%
    1.3% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.5 min
    SoloQ
    26.5 min
    Median of 30.5 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rylai's Crystal Scepter, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch86% · 4,951
Same in amateur play
SpellsFlash + Teleport81% · 4,663
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 102 games
Core (3 legendaries)24% · 482
24%of soloQ games
  1. Rylai's Crystal Scepter
  2. Liandry's Torment
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 92% of mid laners.

  1. Plays teamfightstop8%60% · mid laners: 55%
  2. Lets allies carry killstop8%rank 92 of 100
  3. Team damagetop21%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Lets allies carry
  • Damage

Like other mid laners

  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 4 in lane, 84 in mid game and 94 in late game, out of 100 mid laners.

447-80 vs 528
991+92 vs 899
1,491+313 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Aurelion Solmid laners

Gold vs. direct opponent

At 20 min, behind 82% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among mid laners447 · median 528
  • Damage in mid game · rank 84 of 100 among mid laners991 · median 899
  • Damage in late game · rank 94 of 100 among mid laners1,491 · median 1,179
  • Gold at 15 min · rank 15 of 100 among mid laners-418 · median +25
  • Gold at 20 min · rank 18 of 100 among mid laners-460 · median +71
  • Map pressure · rank 79 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 24 of 100 among mid laners354 · median 489
  • Plays teamfights · rank 92 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 6 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 92 of 100 among mid lanersrank 92 of 100
  • Crowd control (CC) · rank 65 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 79 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Sion10 games
    —SoloQ: 49.4% · 83 g
  • Ambessa9 games
    —SoloQ: 46.5% · 187 g
  • Ornn9 games
    —SoloQ: 39.1% · 46 g
  • Aatrox7 games
    —SoloQ: 55.4% · 166 g
  • Malphite7 games
    —SoloQ: 55.0% · 151 g
Jungle13 champions
  • Lee Sin21 games
    —SoloQ: 51.2% · 764 g
  • Cho'Gath11 games
    —SoloQ: 59.5% · 131 g
  • Wukong11 games
    —SoloQ: 49.6% · 127 g
  • Xin Zhao11 games
    —SoloQ: 51.6% · 93 g
  • Jarvan IV9 games
    —SoloQ: 54.1% · 205 g
Mid14 champions
  • Ryze11 games
    —SoloQ: 64.3% · 112 g
  • Viktor10 games
    —SoloQ: 54.1% · 355 g
  • Ahri9 games
    —SoloQ: 55.3% · 188 g
  • Sylas9 games
    —SoloQ: 50.9% · 277 g
  • —SoloQ: 48.5% · 357 g
ADC13 champions
  • Yunara24 games
    —SoloQ: 56.1% · 512 g
  • Caitlyn15 games
    —SoloQ: 54.8% · 312 g
  • Ezreal14 games
    —SoloQ: 57.0% · 356 g
  • Kai'Sa14 games
    —SoloQ: 51.5% · 618 g
  • Jhin12 games
    —SoloQ: 52.1% · 643 g
Support13 champions
  • Nautilus19 games
    —SoloQ: 51.4% · 434 g
  • Lulu18 games
    —SoloQ: 54.7% · 505 g
  • Braum16 games
    —SoloQ: 43.0% · 186 g
  • Alistar13 games
    —SoloQ: 54.6% · 273 g
  • Thresh10 games
    —SoloQ: 49.1% · 464 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,107 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.4%90 picks of 21,472ban 1.3% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.8%G133 games of 4,082
  • 1.0%G242 games of 4,082
  • 1.3%G3+22 games of 1,756
Once picked, the series moves on toIn G2, over 33 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.