Tournament presence · pick + ban
4.3%#132 of 173 champions
Pick
1.7%picked in 113 of 6,489 games
Ban
2.6%85 bans over 3,246 games, against 0.4% in soloQ
Win rate as Mid43.3% between 35.5% and 51.3% over 104 gamesSoloQ 50.8%: no clear gap
Median length29.2 minsoloQ 28.1 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.4%
    3.0% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    28.1 min
    Median of 29.2 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch66% · 3,474
Same in amateur play
SpellsFlash + Teleport79% · 4,172
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 102 games
Core (3 legendaries)19% · 458
19%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Liandry's Torment
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 92% of mid laners.

  1. Plays teamfightstop8%60% · mid laners: 55%
  2. Lets allies carry killstop8%rank 92 of 100
  3. Team damagetop21%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Lets allies carry
  • Damage

Like other mid laners

  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 4 in lane, 84 in mid game and 94 in late game, out of 100 mid laners.

447-80 vs 528
991+92 vs 899
1,491+313 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Aurelion Solmid laners

Gold vs. direct opponent

At 20 min, behind 82% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among mid laners447 · median 528
  • Damage in mid game · rank 84 of 100 among mid laners991 · median 899
  • Damage in late game · rank 94 of 100 among mid laners1,491 · median 1,179
  • Gold at 15 min · rank 15 of 100 among mid laners-418 · median +25
  • Gold at 20 min · rank 18 of 100 among mid laners-460 · median +71
  • Map pressure · rank 79 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 24 of 100 among mid laners354 · median 489
  • Plays teamfights · rank 92 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 6 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 92 of 100 among mid lanersrank 92 of 100
  • Crowd control (CC) · rank 65 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 79 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Ornn9 games
    —SoloQ: 48.4% · 159 g
  • Olaf8 games
    —SoloQ: 54.7% · 106 g
  • Gwen5 games
    —SoloQ: 57.5% · 87 g
Jungle5 champions
Mid4 champions
  • Syndra17 games
    —SoloQ: 47.6% · 271 g
  • Orianna12 games
    —SoloQ: 60.0% · 125 g
  • Ahri8 games
    —SoloQ: 47.9% · 284 g
  • Viktor6 games
    —SoloQ: 48.0% · 227 g
ADC9 champions
  • Yunara13 games
    —SoloQ: 47.5% · 438 g
  • Xayah11 games
    —SoloQ: 50.4% · 127 g
  • Ashe7 games
    —SoloQ: 49.3% · 142 g
  • Caitlyn7 games
    —SoloQ: 50.5% · 317 g
  • Lucian7 games
    —SoloQ: 40.1% · 172 g
Support9 champions
  • Lulu13 games
    —SoloQ: 48.9% · 374 g
  • Milio11 games
    —SoloQ: 51.6% · 182 g
  • Seraphine11 games
    —SoloQ: 50.0% · 134 g
  • Nautilus9 games
    —SoloQ: 50.9% · 283 g
  • Braum8 games
    —SoloQ: 52.2% · 230 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,458 picks of 672,394ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.7%68 picks of 9,366ban 3.0% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.3%G125 games of 1,918
  • 1.7%G232 games of 1,918
  • 2.4%G3+15 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.