Aurelion Sol
Patches 16.19 to 16.21 · EUW- Pick
- 1.7%picked in 113 of 6,486 games
- Ban
- 2.6%85 bans over 3,246 games, against 0.4% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itDeathfire Touch, then Rylai's Crystal Scepter, Liandry's Torment, and Bloodletter's Curse: the most played build in soloQ.



- In a compNo trait above other ADC; the most marked: Plays teamfights (rank 71).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.7%
- DraftBanned more often in amateur play
- Amateur
- 3.0%
- SoloQ
- 0.4%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Deathfire Touch, then Rylai's Crystal Scepter, Liandry's Torment, and Bloodletter's Curse: the most played build in soloQ.
Rylai's Crystal Scepter
Liandry's Torment
Bloodletter's Curse
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other ADC; the most marked: Plays teamfights (rank 71).
- Its most marked traitPlays teamfightstop29%57% · ADC: 56%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
Nothing above ADC.
Like other ADC
- Plays teamfights
- Crowd control (CC)
What it is not
- Few duels
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 91% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 9 of 100 among ADC-468 · median -54
- Gold at 20 min · rank 9 of 100 among ADC-690 · median -85
- Absorbs damage · rank 15 of 100 among ADC246 · median 361
- Plays teamfights · rank 71 of 100 among ADC57% · median 56%
- Takes its kills in duels · rank 15 of 100 among ADC14% · median 19%
- Crowd control (CC) · rank 62 of 100 among ADC0.7 · median 0.6
- Team damage · rank 16 of 100 among ADC17% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.7%4,681 picks of 672,399ban 0.4% · patches 16.19 to 16.21
- Amateur tournaments0.0%2 picks of 9,366ban 3.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
3.3% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

