Tournament presence · pick + ban
4.4%#126 of 173 champions
Pick
2.1%picked in 376 of 18,051 games
Ban
2.3%387 bans over 17,105 games, against 0.2% in soloQ
Win rate as Mid54.5% between 50.1% and 58.8% over 356 gamesSoloQ 52.2%: no clear gap
Median length28.9 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.9%
    SoloQ
    0.6%
    0.9% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.1%
    SoloQ
    0.2%
    2.1% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    26.4 min
    Median of 28.9 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Malignance, Hextech Rocketbelt, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute72% · 3,061
Same in amateur play
SpellsFlash + Ignite59% · 2,527
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 86% · 38 games
Core (3 legendaries)19% · 277
19%of soloQ games
  1. Malignance
  2. Hextech Rocketbelt
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 76% of mid laners.

  1. Crowd control (CC)top24%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 48 in lane, 78 in mid game and 82 in late game, out of 100 mid laners.

527-1 vs 528
971+72 vs 899
1,374+195 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Anniemid laners

Gold vs. direct opponent

At 20 min, behind 87% of mid laners against the direct opponent.

mid laners
3.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 48 of 100 among mid laners527 · median 528
  • Damage in mid game · rank 78 of 100 among mid laners971 · median 899
  • Damage in late game · rank 82 of 100 among mid laners1,374 · median 1,179
  • Gold at 15 min · rank 14 of 100 among mid laners-429 · median +25
  • Gold at 20 min · rank 14 of 100 among mid laners-605 · median +71
  • Map pressure · rank 56 of 100 among mid laners3.3 · median 3.2
  • Absorbs damage · rank 35 of 100 among mid laners407 · median 489
  • Plays teamfights · rank 48 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 42 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 72 of 100 among mid lanersrank 72 of 100
  • Crowd control (CC) · rank 76 of 100 among mid laners1 · median 0.7
  • Team damage · rank 60 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +16.7 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri58.5% · expected 51.7% · 41 g+6.9 ptSoloQ +3.0
ADCgap to expected
Yunara68.8% · expected 52.0% · 32 g+16.7 ptSoloQ -0.2
Supportgap to expected
Lulu61.1% · expected 56.9% · 36 g+4.2 ptSoloQ -4.9
Nautilus58.3% · expected 56.1% · 36 g+2.2 ptSoloQ -0.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong63.6% · expected 58.3% · 44 g+5.3 ptSoloQ +3.5
ADCgap to expected
Kai'Sa62.5% · expected 54.8% · 32 g+7.7 ptSoloQ +0.1
Supportgap to expected
Leona68.8% · expected 55.2% · 32 g+13.5 ptSoloQ +7.4
Nautilus58.8% · expected 52.9% · 34 g+5.9 ptSoloQ -3.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • K'Sante20 games
    —SoloQ: 51.7% · 174 g
  • Renekton19 games
    —SoloQ: 51.3% · 119 g
  • Jax17 games
    —SoloQ: 57.9% · 159 g
  • Aatrox16 games
    —SoloQ: 53.3% · 107 g
  • Malphite16 games
    —SoloQ: 46.0% · 137 g
Jungle15 champions
  • Lee Sin40 games
    47.5%gap -8.3 ptsSoloQ: 56.4% · 518 g
  • Sylas29 games
    —SoloQ: 51.4% · 216 g
  • Wukong24 games
    —SoloQ: 52.2% · 113 g
  • Vi23 games
    —SoloQ: 53.2% · 139 g
  • Viego15 games
    —SoloQ: 54.2% · 144 g
Mid17 champions
  • Ahri41 games
    58.5%gap +6.9 ptsSoloQ: 54.5% · 202 g
  • Syndra21 games
    —SoloQ: 54.6% · 240 g
  • Sylas19 games
    —SoloQ: 47.4% · 171 g
  • Yone17 games
    —SoloQ: 53.8% · 143 g
  • Aurora16 games
    —SoloQ: 54.3% · 92 g
ADC16 champions
  • Yunara32 games
    68.8%gap +16.7 ptsSoloQ: 51.4% · 422 g
  • Caitlyn28 games
    —SoloQ: 59.5% · 247 g
  • Kai'Sa27 games
    —SoloQ: 55.7% · 442 g
  • Xayah27 games
    —SoloQ: 47.4% · 154 g
  • Jhin26 games
    —SoloQ: 50.5% · 493 g
Support17 champions
  • Lulu36 games
    61.1%gap +4.2 ptsSoloQ: 47.2% · 369 g
  • Nautilus36 games
    58.3%gap +2.2 ptsSoloQ: 52.3% · 285 g
  • Leona28 games
    —SoloQ: 50.6% · 172 g
  • Thresh23 games
    —SoloQ: 48.8% · 330 g
  • Braum22 games
    —SoloQ: 55.5% · 128 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,783 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.9%203 picks of 21,472ban 2.1% · patches 16.19 to 16.21
  • Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.9%G179 games of 4,078
  • 1.9%G278 games of 4,080
  • 2.7%G3+47 games of 1,754
Once picked, the series moves on toIn G2, over 79 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.