Tournament presence · pick + ban
3.9%#138 of 173 champions
Pick
2.4%picked in 157 of 6,487 games
Ban
1.5%50 bans over 3,246 games, against 0.4% in soloQ
Win rate as Mid50.0% between 43.4% and 56.6% over 152 gamesSoloQ 50.7%: no clear gap
Median length29.5 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    2.1%
    SoloQ
    0.4%
    2.1% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.8 min
    Median of 29.5 min in amateur play, against 27.8 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    64%
    SoloQ
    75%
    Played in 64% of amateur games; soloQ sticks to Flash + Ignite (75%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Hextech Rocketbelt, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute80% · 5,398
Same in amateur play
SpellsFlash + Ignite75% · 5,098
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 64% · 157 games
SkillsQnot collected in soloQ
Amateur: 86% · 38 games
Core (3 legendaries)17% · 463
17%of soloQ games
  1. Malignance
  2. Hextech Rocketbelt
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 76% of mid laners.

  1. Crowd control (CC)top24%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 48 in lane, 78 in mid game and 82 in late game, out of 100 mid laners.

527-1 vs 528
971+72 vs 899
1,374+195 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Anniemid laners

Gold vs. direct opponent

At 20 min, behind 87% of mid laners against the direct opponent.

mid laners
3.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 48 of 100 among mid laners527 · median 528
  • Damage in mid game · rank 78 of 100 among mid laners971 · median 899
  • Damage in late game · rank 82 of 100 among mid laners1,374 · median 1,179
  • Gold at 15 min · rank 14 of 100 among mid laners-429 · median +25
  • Gold at 20 min · rank 14 of 100 among mid laners-605 · median +71
  • Map pressure · rank 56 of 100 among mid laners3.3 · median 3.2
  • Absorbs damage · rank 35 of 100 among mid laners407 · median 489
  • Plays teamfights · rank 48 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 42 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 72 of 100 among mid lanersrank 72 of 100
  • Crowd control (CC) · rank 76 of 100 among mid laners1 · median 0.7
  • Team damage · rank 60 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri59.5% · expected 50.7% · 37 g+8.8 ptSoloQ +1.2
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn11 games
    —SoloQ: 48.3% · 203 g
  • Gnar9 games
    —SoloQ: 52.5% · 160 g
  • Ambessa8 games
    —SoloQ: 47.3% · 167 g
  • Olaf8 games
    —SoloQ: 38.7% · 137 g
  • Gwen7 games
    —SoloQ: 51.7% · 89 g
Jungle8 champions
  • Jarvan IV15 games
    —SoloQ: 52.0% · 250 g
  • Vi13 games
    —SoloQ: 47.6% · 105 g
  • Wukong10 games
    —SoloQ: 47.7% · 241 g
  • Lillia8 games
    —SoloQ: 56.0% · 184 g
  • Trundle8 games
    —SoloQ: — · 22 g
Mid7 champions
  • Ahri37 games
    59.5%gap +8.8 ptsSoloQ: 50.5% · 539 g
  • Viktor11 games
    —SoloQ: 51.0% · 245 g
  • Yone10 games
    —SoloQ: 56.3% · 254 g
  • Aurora7 games
    —SoloQ: 53.1% · 128 g
  • Galio7 games
    —SoloQ: 48.6% · 142 g
ADC13 champions
  • Lucian14 games
    —SoloQ: 48.1% · 241 g
  • Yunara14 games
    —SoloQ: 49.3% · 570 g
  • Ezreal12 games
    —SoloQ: 50.6% · 328 g
  • Caitlyn11 games
    —SoloQ: 53.4% · 371 g
  • Kai'Sa9 games
    —SoloQ: 54.8% · 502 g
Support13 champions
  • Nautilus17 games
    —SoloQ: 50.1% · 375 g
  • Leona16 games
    —SoloQ: 49.0% · 257 g
  • Milio14 games
    —SoloQ: 52.5% · 219 g
  • Lulu12 games
    —SoloQ: 51.6% · 498 g
  • Karma10 games
    —SoloQ: 55.6% · 306 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,943 picks of 672,394ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.0%96 picks of 9,366ban 2.1% · patches 16.19 to 16.21
  • Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.3%G125 games of 1,918
  • 3.1%G260 games of 1,918
  • 4.9%G3+31 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.