Tournament presence · pick + ban
9.0%#88 of 173 champions
Pick
4.0%picked in 107 of 2,644 games
Ban
5.0%97 bans over 1,958 games, against 3.0% in soloQ
Win rate as Support— 3 wins over 3 games
Median length—soloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.3%
    0.1% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.4%
    SoloQ
    3.0%
    4.4% ban rate in amateur play over 1,329 games, against 3.0% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Electrocute, then Malignance, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute82% · 1,340
Same in amateur play
SpellsFlash + Ignite65% · 1,068
Amateur: Flash + Heal, gap not settled
Core (3 legendaries)8% · 12
8%of soloQ games
  1. Malignance
  2. Liandry's Torment
  3. Zhonya's Hourglass

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of supports.

  1. Crowd control (CC)top19%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 73% of supports against the direct opponent.

supports
4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 66 of 100 among supports+209 · median +105
  • Gold at 20 min · rank 73 of 100 among supports+346 · median +193
  • Map pressure · rank 21 of 100 among supports4 · median 4.5
  • Absorbs damage · rank 39 of 100 among supports310 · median 393
  • Plays teamfights · rank 25 of 100 among supports50% · median 54%
  • Takes its kills in duels · rank 68 of 100 among supports21% · median 17%
  • Crowd control (CC) · rank 81 of 100 among supports1.4 · median 1
  • Team damage · rank 64 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,377 picks of 431,269ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments0.1%2 picks of 3,686ban 4.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.