Anivia
Patches 16.19 to 16.21 · NA- Pick
- 4.0%picked in 107 of 2,644 games
- Ban
- 5.0%97 bans over 1,958 games, against 3.0% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Top.Draft
- How to play itElectrocute, then Rod of Ages, Archangel's Staff, and Liandry's Torment: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 95% of top laners.TeamfightLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Top.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.5%
- DraftBanned more often in amateur play
- Amateur
- 4.4%
- SoloQ
- 3.0%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Rod of Ages, Archangel's Staff, and Liandry's Torment: the most played build in soloQ.
Rod of Ages
Archangel's Staff
Liandry's Torment
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 95% of top laners.
- Crowd control (CC)top5%1.6 · top laners: 0.8
- Plays teamfightstop11%58% · top laners: 53%
- Lets allies carry killstop16%rank 84 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Teamfight
- Lets allies carry
- CC
Like other top laners
- Damage in lane
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 46 in lane, 18 in mid game and 39 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, behind 64% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 46 of 100 among top laners596 · median 599
- Damage in mid game · rank 18 of 100 among top laners809 · median 868
- Damage in late game · rank 39 of 100 among top laners1,046 · median 1,079
- Gold at 15 min · rank 39 of 100 among top laners+22 · median +119
- Gold at 20 min · rank 36 of 100 among top laners-39 · median +100
- Absorbs damage · rank 19 of 100 among top laners507 · median 970
- Plays teamfights · rank 89 of 100 among top laners58% · median 53%
- Takes its kills in duels · rank 11 of 100 among top laners22% · median 28%
- Lets allies carry kills · rank 84 of 100 among top lanersrank 84 of 100
- Crowd control (CC) · rank 95 of 100 among top laners1.6 · median 0.8
- Team damage · rank 41 of 100 among top laners20% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+0.5%2,064 picks of 431,266ban 3.0% · patches 16.19 to 16.21
- Amateur tournaments0.2%7 picks of 3,686ban 4.4% · patches 16.19 to 16.21
- Pro0.7%15 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
11.9% on 16.21Within the series
Fearless series only · as TopNot enough series yet: published from 30.

