Champion sheet · Top

Ambessa

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
34.5%#4 of 173 champions
Pick
12.3%picked in 325 of 2,644 games
Ban
22.2%434 bans over 1,958 games, against 6.6% in soloQ
Win rate as Top57.0% between 51.7% and 62.1% over 244 gamesSoloQ 49.0%: clear gap
Median length30 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    57.0%
    SoloQ
    49.0%
    57.0% win rate in amateur play over 244 games, against 49.0% in soloQ over 12,269 games.
  • DraftPicked more often in amateur play
    Amateur
    4.9%
    SoloQ
    2.4%
    4.9% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    22.0%
    SoloQ
    6.6%
    22.0% ban rate in amateur play over 1,329 games, against 6.6% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.1 min
    Median of 30 min in amateur play, against 28.1 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    72%
    SoloQ
    60%
    Played in 72% of amateur games; soloQ sticks to Flash + Ignite (60%).
02 — How to play it

How to play it?

Grasp of the Undying, then Eclipse, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying37% · 4,563
Same in amateur play
SpellsFlash + Ignite60% · 7,403
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 72% · 260 games
SkillsQnot collected in soloQ
Amateur: 100% · 262 games
Core (3 legendaries)18% · 882
18%of soloQ games
  1. Eclipse
  2. Spear of Shojin
  3. Death's Dance
Amateur: Eclipse, Black Cleaver, Death's Dance (21%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of top laners.

  1. Team damagetop13%25% · top laners: 20%
  2. Absorbs damagetop18%1,279 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Damage
  • Poke

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 92 in lane, 80 in mid game and 61 in late game, out of 100 top laners.

681+82 vs 599
950+83 vs 868
1,114+34 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessatop laners

Gold vs. direct opponent

At 20 min, ahead of 64% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among top laners681 · median 599
  • Damage in mid game · rank 80 of 100 among top laners950 · median 868
  • Damage in late game · rank 61 of 100 among top laners1,114 · median 1,079
  • Gold at 15 min · rank 58 of 100 among top laners+174 · median +119
  • Gold at 20 min · rank 64 of 100 among top laners+228 · median +100
  • Absorbs damage · rank 82 of 100 among top laners1,279 · median 970
  • Plays teamfights · rank 67 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 40 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 41 of 100 among top lanersrank 41 of 100
  • Crowd control (CC) · rank 20 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 87 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected
Wukong59.5% · expected 57.5% · 37 g+2.0 ptSoloQ -1.0
Midgap to expected
Syndra66.7% · expected 60.4% · 36 g+6.3 ptSoloQ +0.4
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Renekton25 games
    —SoloQ: 45.5% · 646 g
  • Ornn21 games
    —SoloQ: 49.4% · 318 g
  • Sion15 games
    —SoloQ: 57.4% · 197 g
  • K'Sante14 games
    —SoloQ: 57.5% · 247 g
  • Malphite14 games
    —SoloQ: 46.5% · 372 g
Jungle16 champions
  • Wukong23 games
    —SoloQ: 48.1% · 486 g
  • Vi18 games
    —SoloQ: 48.4% · 190 g
  • Jarvan IV16 games
    —SoloQ: 51.8% · 390 g
  • Xin Zhao16 games
    —SoloQ: 50.8% · 124 g
  • Pantheon12 games
    —SoloQ: 55.3% · 47 g
Mid15 champions
  • Viktor30 games
    46.7%gap -7.7 ptsSoloQ: 48.1% · 644 g
  • Syndra26 games
    —SoloQ: 47.0% · 506 g
  • Ahri18 games
    —SoloQ: 49.8% · 584 g
  • Orianna18 games
    —SoloQ: 55.5% · 209 g
  • Ryze11 games
    —SoloQ: 54.9% · 133 g
ADC15 champions
  • Yunara30 games
    50.0%gap -5.4 ptsSoloQ: 53.2% · 910 g
  • Ezreal21 games
    —SoloQ: 52.1% · 568 g
  • Jhin19 games
    —SoloQ: 50.0% · 1,132 g
  • Ashe18 games
    —SoloQ: 52.7% · 336 g
  • Jinx16 games
    —SoloQ: 47.5% · 1,005 g
Support15 champions
  • Lulu32 games
    53.1%gap -7.0 ptsSoloQ: 50.3% · 736 g
  • Karma22 games
    —SoloQ: 51.0% · 443 g
  • Nautilus21 games
    —SoloQ: 50.5% · 610 g
  • Seraphine20 games
    —SoloQ: 55.2% · 377 g
  • Rell14 games
    —SoloQ: 43.9% · 310 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%10,543 picks of 431,266ban 6.6% · patches 16.19 to 16.21
  • Amateur tournaments4.9%180 picks of 3,686ban 22.0% · patches 16.19 to 16.21
  • Pro9.4%207 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 9.5%G170 games of 733
  • 9.3%G268 games of 733
  • 7.0%G3+22 games of 316
Once picked, the series moves on toIn G2, over 70 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.