Tournament presence · pick + ban
27.3%#13 of 173 champions
Pick
11.6%picked in 754 of 6,488 games
Ban
15.7%509 bans over 3,246 games, against 7.0% in soloQ
Win rate as Top51.5% between 48.3% and 54.7% over 668 gamesSoloQ 47.8%: clear gap
Median length28.8 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    51.5%
    SoloQ
    47.8%
    51.5% win rate in amateur play over 668 games, against 47.8% in soloQ over 18,633 games.
  • DraftPicked more often in amateur play
    Amateur
    5.0%
    SoloQ
    2.4%
    5.0% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.1%
    SoloQ
    7.0%
    14.1% ban rate in amateur play over 1,886 games, against 7.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.7 min
    Median of 28.8 min in amateur play, against 27.7 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    77%
    SoloQ
    56%
    Played in 77% of amateur games; soloQ sticks to Flash + Ignite (56%).
02 — How to play it

How to play it?

Grasp of the Undying, then Eclipse, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying43% · 7,983
Same in amateur play
SpellsFlash + Ignite56% · 10,499
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 77% · 680 games
SkillsQnot collected in soloQ
Amateur: 99% · 92 games
Core (3 legendaries)22% · 1,530
22%of soloQ games
  1. Eclipse
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of top laners.

  1. Team damagetop13%25% · top laners: 20%
  2. Absorbs damagetop18%1,279 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Damage
  • Poke

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 92 in lane, 80 in mid game and 61 in late game, out of 100 top laners.

681+82 vs 599
950+83 vs 868
1,114+34 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessatop laners

Gold vs. direct opponent

At 20 min, ahead of 64% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among top laners681 · median 599
  • Damage in mid game · rank 80 of 100 among top laners950 · median 868
  • Damage in late game · rank 61 of 100 among top laners1,114 · median 1,079
  • Gold at 15 min · rank 58 of 100 among top laners+174 · median +119
  • Gold at 20 min · rank 64 of 100 among top laners+228 · median +100
  • Absorbs damage · rank 82 of 100 among top laners1,279 · median 970
  • Plays teamfights · rank 67 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 40 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 41 of 100 among top lanersrank 41 of 100
  • Crowd control (CC) · rank 20 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 87 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Rell in amateur play: +26.6 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn60.9% · expected 53.5% · 64 g+7.4 ptSoloQ -0.9
Sion56.4% · expected 50.1% · 39 g+6.3 ptSoloQ +6.1
Zaahen53.1% · expected 48.6% · 32 g+4.5 ptSoloQ +1.2
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor57.7% · expected 50.9% · 78 g+6.8 ptSoloQ -0.5
Orianna56.8% · expected 51.6% · 44 g+5.3 ptSoloQ +1.3
ADCgap to expected
Xayah72.9% · expected 51.7% · 48 g+21.2 ptSoloQ -1.8
Ezreal62.2% · expected 52.7% · 37 g+9.5 ptSoloQ -2.0
Jinx57.6% · expected 53.5% · 59 g+4.1 ptSoloQ +1.5
Tristana50.0% · expected 48.3% · 40 g+1.7 ptSoloQ +2.1
Sivir56.1% · expected 54.7% · 41 g+1.4 ptSoloQ +0.8
Supportgap to expected
Rell73.5% · expected 46.9% · 34 g+26.6 ptSoloQ +0.5
Leona65.7% · expected 56.3% · 35 g+9.5 ptSoloQ +1.1
Seraphine61.4% · expected 54.0% · 44 g+7.3 ptSoloQ -2.6
Rakan54.2% · expected 48.7% · 48 g+5.4 ptSoloQ -5.1
Braum54.5% · expected 52.4% · 33 g+2.1 ptSoloQ -2.9

With

Junglegap to expected
Jarvan IV63.5% · expected 50.7% · 63 g+12.8 ptSoloQ -0.5
Vi54.9% · expected 51.9% · 82 g+3.0 ptSoloQ +6.2
Nocturne48.6% · expected 47.2% · 35 g+1.4 ptSoloQ -3.3
Midgap to expected
Orianna59.4% · expected 51.4% · 64 g+7.9 ptSoloQ -0.4
Viktor57.6% · expected 52.1% · 59 g+5.5 ptSoloQ +1.5
ADCgap to expected
Kai'Sa53.8% · expected 48.5% · 52 g+5.3 ptSoloQ -2.4
Tristana60.5% · expected 54.7% · 43 g+5.8 ptSoloQ +0.9
Jinx54.1% · expected 49.5% · 37 g+4.6 ptSoloQ -1.4
Jhin54.3% · expected 54.2% · 35 g+0.1 ptSoloQ +0.1
Supportgap to expected
Leona56.9% · expected 46.7% · 51 g+10.2 ptSoloQ -0.2
Nautilus60.9% · expected 55.1% · 64 g+5.8 ptSoloQ +0.1
Lulu55.1% · expected 48.7% · 49 g+6.4 ptSoloQ -0.2
Milio56.3% · expected 51.2% · 32 g+5.0 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Renekton81 games
    48.1%gap -0.3 ptsSoloQ: 45.5% · 1,122 g
  • Ornn64 games
    60.9%gap +7.4 ptsSoloQ: 45.8% · 690 g
  • Sion39 games
    56.4%gap +6.3 ptsSoloQ: 54.5% · 378 g
  • K'Sante37 games
    45.9%gap -7.7 ptsSoloQ: 53.0% · 436 g
  • Zaahen32 games
    53.1%gap +4.5 ptsSoloQ: 48.7% · 388 g
Jungle21 champions
  • Wukong97 games
    50.5%gap -1.1 ptsSoloQ: 44.8% · 660 g
  • Jarvan IV69 games
    49.3%gap -3.0 ptsSoloQ: 48.8% · 691 g
  • Xin Zhao50 games
    46.0%gap -6.0 ptsSoloQ: 48.6% · 218 g
  • Vi49 games
    42.9%gap -8.2 ptsSoloQ: 47.2% · 339 g
  • Sejuani29 games
    —SoloQ: 44.2% · 163 g
Mid21 champions
  • Viktor78 games
    57.7%gap +6.8 ptsSoloQ: 47.9% · 796 g
  • Syndra71 games
    47.9%gap -2.8 ptsSoloQ: 49.0% · 988 g
  • Ahri65 games
    44.6%gap -7.5 ptsSoloQ: 44.6% · 1,039 g
  • Orianna44 games
    56.8%gap +5.3 ptsSoloQ: 51.3% · 382 g
  • Aurora23 games
    —SoloQ: 47.2% · 386 g
ADC17 champions
  • Yunara72 games
    44.4%gap -4.9 ptsSoloQ: 47.0% · 1,505 g
  • Jinx59 games
    57.6%gap +4.1 ptsSoloQ: 48.1% · 1,142 g
  • Kai'Sa49 games
    44.9%gap -9.6 ptsSoloQ: 47.5% · 1,344 g
  • Xayah48 games
    72.9%gap +21.2 ptsSoloQ: 44.1% · 512 g
  • Caitlyn44 games
    50.0%gap -0.4 ptsSoloQ: 48.0% · 1,022 g
Support17 champions
  • Nautilus60 games
    33.3%gap -14.5 ptsSoloQ: 49.7% · 1,012 g
  • Milio59 games
    39.0%gap -12.8 ptsSoloQ: 51.2% · 586 g
  • Karma55 games
    50.9%gap -2.6 ptsSoloQ: 48.5% · 820 g
  • Lulu53 games
    47.2%gap -7.1 ptsSoloQ: 46.9% · 1,398 g
  • Rakan48 games
    54.2%gap +5.4 ptsSoloQ: 41.6% · 534 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%16,128 picks of 672,391ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments5.0%471 picks of 9,366ban 14.1% · patches 16.19 to 16.21
  • Pro9.4%207 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 11.9%G1228 games of 1,918
  • 8.9%G2170 games of 1,918
  • 9.8%G3+62 games of 632
Once picked, the series moves on toIn G2, over 228 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.