Ambessa
Patches 16.19 to 16.21 · KRBans, presence and fearless: Ambessa across all builds. Build, best results and matchups: the selected build.
- Pick
- 11.1%picked in 2,010 of 18,049 games
- Ban
- 12.7%2,172 bans over 17,103 games, against 3.1% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itConqueror, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.



- In a compTeam damage first: more damage than 87% of junglers.TeamfightDamage
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftPriority pick: taken in G1, burned afterwards.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftBanned more often in amateur play
- Amateur
- 12.5%
- SoloQ
- 3.1%
- LengthLonger games in amateur play
- Amateur
- 28.7 min
- SoloQ
- 25.7 min
How to play it?
Conqueror, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.
Profane Hydra
Voltaic Cyclosword
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 87% of junglers.
- Team damagetop13%22% · junglers: 17%
- Plays teamfightstop17%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Teamfight
- Damage
Like other junglers
- Damage in lane
- Damage in late game
- Map pressure
- Absorbs damage
- Takes its kills in duels
- Crowd control (CC)
- Invade
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 61 in lane, 80 in mid game and 56 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 91% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 61 of 100 among junglers391 · median 383
- Damage in mid game · rank 80 of 100 among junglers862 · median 796
- Damage in late game · rank 56 of 100 among junglers1,075 · median 1,056
- Gold at 15 min · rank 87 of 100 among junglers+331 · median +6
- Gold at 20 min · rank 91 of 100 among junglers+642 · median +64
- Map pressure · rank 67 of 100 among junglers4.9 · median 4.7
- Absorbs damage · rank 75 of 100 among junglers1,112 · median 855
- Plays teamfights · rank 83 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 45 of 100 among junglers20% · median 20%
- Lets allies carry kills · rank 22 of 100 among junglersrank 22 of 100
- Crowd control (CC) · rank 30 of 100 among junglers0.5 · median 0.7
- Team damage · rank 87 of 100 among junglers22% · median 17%
- Jungle farm · rank 87 of 100 among junglers70 · median 66
- Invade · rank 46 of 100 among junglers7% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Nautilus13 games—SoloQ: 44.2% · 301 g
- Blitzcrank7 games—SoloQ: 46.4% · 179 g
- Lulu7 games—SoloQ: 42.9% · 303 g
- Milio7 games—SoloQ: 52.3% · 88 g
- Rakan7 games—SoloQ: 42.9% · 133 g
- Thresh7 games—SoloQ: 45.6% · 327 g
- Bard6 games—SoloQ: 44.6% · 168 g
- Pyke6 games—SoloQ: 53.1% · 130 g
- Leona5 games—SoloQ: 44.7% · 170 g
- Poppy5 games—SoloQ: 46.6% · 73 g
- Seraphine5 games—SoloQ: 44.3% · 79 g
Ban it or pick it?
Priority pick: taken in G1, burned afterwards.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.6%3,498 picks of 609,386ban 3.1% · patches 16.19 to 16.21
- Amateur tournaments0.6%135 picks of 21,472ban 12.5% · patches 16.19 to 16.21
- Pro0.3%7 picks of 2,204bans not published · patches 16.17 to 16.20

