Champion sheet · Jungle

Ambessa

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Ambessa across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
27.3%#13 of 173 champions
Pick
11.6%picked in 754 of 6,486 games
Ban
15.7%509 bans over 3,246 games, against 7.0% in soloQ
Win rate as Jungle59.4% between 49.1% and 68.9% over 64 gamesSoloQ 46.2%: clear gap
Median length30.4 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    59.4%
    SoloQ
    46.2%
    59.4% win rate in amateur play over 64 games, against 46.2% in soloQ over 3,796 games.
  • DraftBanned more often in amateur play
    Amateur
    14.1%
    SoloQ
    7.0%
    14.1% ban rate in amateur play over 1,886 games, against 7.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    27.4 min
    Median of 30.4 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror74% · 2,823
Same in amateur play
SpellsFlash + Smite100% · 3,790
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)26% · 497
26%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 87% of junglers.

  1. Team damagetop13%22% · junglers: 17%
  2. Plays teamfightstop17%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Damage

Like other junglers

  • Damage in lane
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 61 in lane, 80 in mid game and 56 in late game, out of 100 junglers.

391+8 vs 383
862+67 vs 796
1,075+19 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessajunglers

Gold vs. direct opponent

At 20 min, ahead of 91% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 61 of 100 among junglers391 · median 383
  • Damage in mid game · rank 80 of 100 among junglers862 · median 796
  • Damage in late game · rank 56 of 100 among junglers1,075 · median 1,056
  • Gold at 15 min · rank 87 of 100 among junglers+331 · median +6
  • Gold at 20 min · rank 91 of 100 among junglers+642 · median +64
  • Map pressure · rank 67 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 75 of 100 among junglers1,112 · median 855
  • Plays teamfights · rank 83 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 45 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 22 of 100 among junglersrank 22 of 100
  • Crowd control (CC) · rank 30 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 87 of 100 among junglers22% · median 17%
  • Jungle farm · rank 87 of 100 among junglers70 · median 66
  • Invade · rank 46 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn5 games
    —SoloQ: 46.8% · 77 g
Jungle1 champion
  • Wukong7 games
    —SoloQ: 51.2% · 127 g
Mid1 champion
  • Viktor5 games
    —SoloQ: 48.6% · 146 g
ADC1 champion
  • Yunara6 games
    —SoloQ: 48.2% · 303 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,213 picks of 672,396ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments0.4%35 picks of 9,366ban 14.1% · patches 16.19 to 16.21
  • Pro0.3%7 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.8%G115 games of 1,918
  • 0.8%G216 games of 1,918
  • 1.4%G3+9 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.