Champion sheet · Jungle

Ambessa

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Ambessa across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
27.3%#13 of 173 champions
Pick
11.6%picked in 754 of 6,486 games
Ban
15.7%509 bans over 3,246 games, against 7.0% in soloQ
Win rate as Jungle59.4% between 49.1% and 68.9% over 64 gamesSoloQ 46.2%: clear gap
Median length30.4 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    59.4%
    SoloQ
    46.2%
    59.4% win rate in amateur play over 64 games, against 46.2% in soloQ over 3,796 games.
  • DraftBanned more often in amateur play
    Amateur
    14.1%
    SoloQ
    7.0%
    14.1% ban rate in amateur play over 1,886 games, against 7.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    27.4 min
    Median of 30.4 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror74% · 2,823
Same in amateur play
SpellsFlash + Smite100% · 3,790
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)26% · 497
26%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Takes its kills in duels (rank 71).

  1. Its most marked traitTakes its kills in duelstop29%22% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 37 in lane, 42 in mid game and 63 in late game, out of 100 junglers.

367-17 vs 383
789-7 vs 796
1,107+51 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessajunglers

Gold vs. direct opponent

At 20 min, behind 58% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 37 of 100 among junglers367 · median 383
  • Damage in mid game · rank 42 of 100 among junglers789 · median 796
  • Damage in late game · rank 63 of 100 among junglers1,107 · median 1,056
  • Gold at 15 min · rank 39 of 100 among junglers-46 · median +6
  • Gold at 20 min · rank 43 of 100 among junglers-46 · median +64
  • Map pressure · rank 31 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 45 of 100 among junglers775 · median 855
  • Plays teamfights · rank 35 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 71 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 34 of 100 among junglersrank 34 of 100
  • Crowd control (CC) · rank 24 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 61 of 100 among junglers18% · median 17%
  • Jungle farm · rank 67 of 100 among junglers67 · median 66
  • Invade · rank 49 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,213 picks of 672,396ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments0.4%35 picks of 9,366ban 14.1% · patches 16.19 to 16.21
  • Pro0.3%7 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.8%G115 games of 1,918
  • 0.8%G216 games of 1,918
  • 1.4%G3+9 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.