Tournament presence · pick + ban
8.0%#92 of 173 champions
Pick
3.7%picked in 667 of 18,049 games
Ban
4.3%737 bans over 17,103 games, against 8.7% in soloQ
Win rate as Support51.2% between 46.0% and 56.3% over 256 gamesSoloQ 49.4%: no clear gap
Median length30.3 minsoloQ 27.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    0.8%
    0.7% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.2%
    SoloQ
    8.7%
    4.2% ban rate in amateur play over 10,152 games, against 8.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    27.4 min
    Median of 30.3 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Liandry's Torment, Rylai's Crystal Scepter, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet71% · 3,828
Same in amateur play
SpellsFlash + Heal48% · 2,592
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 77% · 75 games
Core (3 legendaries)20% · 100
20%of soloQ games
  1. Liandry's Torment
  2. Rylai's Crystal Scepter
  3. Zhonya's Hourglass
Amateur: Liandry's Torment, Rylai's Crystal Scepter, Morellonomicon, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 93% of supports.

  1. Team damagetop7%16% · supports: 9%
  2. Crowd control (CC)top15%1.5 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Damage
  • Poke

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little map pressure

Damage / min by phase · at equal gold

Rank 92 in lane, 94 in mid game and 94 in late game, out of 100 supports.

420+132 vs 288
641+299 vs 342
860+473 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Zyrasupports

Gold vs. direct opponent

At 20 min, ahead of 59% of supports against the direct opponent.

supports
3.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among supports420 · median 288
  • Damage in mid game · rank 94 of 100 among supports641 · median 342
  • Damage in late game · rank 94 of 100 among supports860 · median 388
  • Gold at 15 min · rank 63 of 100 among supports+166 · median +105
  • Gold at 20 min · rank 59 of 100 among supports+222 · median +193
  • Map pressure · rank 12 of 100 among supports3.9 · median 4.5
  • Absorbs damage · rank 17 of 100 among supports239 · median 393
  • Plays teamfights · rank 66 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 39 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 31 of 100 among supportsrank 31 of 100
  • Crowd control (CC) · rank 85 of 100 among supports1.5 · median 1
  • Team damage · rank 93 of 100 among supports16% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn60.0% · expected 53.1% · 30 g+6.9 ptSoloQ -2.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Aatrox13 games
    —SoloQ: 56.7% · 164 g
  • Malphite12 games
    —SoloQ: 45.0% · 169 g
  • Sion12 games
    —SoloQ: 46.3% · 82 g
  • K'Sante11 games
    —SoloQ: 45.5% · 209 g
  • Ornn11 games
    —SoloQ: 49.1% · 55 g
Jungle16 champions
  • Jarvan IV19 games
    —SoloQ: 50.5% · 206 g
  • Lee Sin19 games
    —SoloQ: 47.5% · 621 g
  • Xin Zhao19 games
    —SoloQ: 60.5% · 86 g
  • Wukong16 games
    —SoloQ: 51.0% · 104 g
  • Sylas14 games
    —SoloQ: 46.3% · 244 g
Mid18 champions
  • Orianna18 games
    —SoloQ: 50.4% · 117 g
  • Viktor17 games
    —SoloQ: 48.5% · 307 g
  • Syndra15 games
    —SoloQ: 49.1% · 228 g
  • Ahri13 games
    —SoloQ: 49.2% · 191 g
  • Yone12 games
    —SoloQ: 40.9% · 232 g
ADC14 champions
  • Jinx27 games
    —SoloQ: 46.7% · 364 g
  • Kai'Sa26 games
    —SoloQ: 48.2% · 591 g
  • Ezreal24 games
    —SoloQ: 47.2% · 396 g
  • Jhin23 games
    —SoloQ: 50.2% · 652 g
  • Caitlyn20 games
    —SoloQ: 52.5% · 320 g
Support16 champions
  • Lulu27 games
    —SoloQ: 49.0% · 527 g
  • Leona23 games
    —SoloQ: 50.4% · 268 g
  • Neeko17 games
    —SoloQ: 47.4% · 76 g
  • Karma15 games
    —SoloQ: 49.6% · 272 g
  • Seraphine15 games
    —SoloQ: 51.3% · 152 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%4,757 picks of 609,385ban 8.7% · patches 16.19 to 16.21
  • Amateur tournaments0.7%144 picks of 21,472ban 4.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.7%G171 games of 4,078
  • 1.8%G273 games of 4,078
  • 1.9%G3+34 games of 1,754
Once picked, the series moves on toIn G2, over 71 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.