Tournament presence · pick + ban
5.5%#112 of 173 champions
Pick
2.4%picked in 154 of 6,488 games
Ban
3.1%100 bans over 3,246 games, against 1.7% in soloQ
Win rate as Jungle53.7% between 45.3% and 61.9% over 95 gamesSoloQ 52.3%: no clear gap
Median length28.9 minsoloQ 28.2 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    0.9%
    0.7% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    1.7%
    3.4% ban rate in amateur play over 1,886 games, against 1.7% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Electrocute, then Liandry's Torment, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute68% · 4,751
Same in amateur play
SpellsFlash + Smite100% · 6,985
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 67 games
Core (3 legendaries)27% · 907
27%of soloQ games
  1. Liandry's Torment
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Liandry's Torment, Rylai's Crystal Scepter, Bloodletter's Curse (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 94% of junglers.

  1. Crowd control (CC)top6%1.4 · junglers: 0.7
  2. Team damagetop7%22% · junglers: 17%
  3. Plays teamfightstop12%56% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • CC
  • Damage
  • Poke

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 98 in lane, 98 in mid game and 98 in late game, out of 100 junglers.

425+41 vs 383
989+193 vs 796
1,366+310 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zyrajunglers

Gold vs. direct opponent

At 20 min, ahead of 67% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among junglers425 · median 383
  • Damage in mid game · rank 98 of 100 among junglers989 · median 796
  • Damage in late game · rank 98 of 100 among junglers1,366 · median 1,056
  • Gold at 15 min · rank 75 of 100 among junglers+203 · median +6
  • Gold at 20 min · rank 67 of 100 among junglers+234 · median +64
  • Map pressure · rank 66 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 5 of 100 among junglers330 · median 855
  • Plays teamfights · rank 89 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 14 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 30 of 100 among junglersrank 30 of 100
  • Crowd control (CC) · rank 94 of 100 among junglers1.4 · median 0.7
  • Team damage · rank 93 of 100 among junglers22% · median 17%
  • Jungle farm · rank 94 of 100 among junglers72 · median 66
  • Invade · rank 84 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Ornn8 games
    —SoloQ: 46.4% · 220 g
  • Sion8 games
    —SoloQ: 50.8% · 128 g
  • Olaf6 games
    —SoloQ: 59.0% · 144 g
  • Ambessa5 games
    —SoloQ: 52.6% · 175 g
  • Gwen5 games
    —SoloQ: 53.8% · 80 g
Jungle4 champions
  • Wukong28 games
    —SoloQ: 55.6% · 252 g
  • Jarvan IV9 games
    —SoloQ: 48.1% · 364 g
  • Xin Zhao6 games
    —SoloQ: 47.7% · 86 g
  • Lee Sin5 games
    —SoloQ: 51.2% · 346 g
Mid6 champions
  • Ahri8 games
    —SoloQ: 51.8% · 355 g
  • Viktor8 games
    —SoloQ: 51.6% · 285 g
  • Orianna6 games
    —SoloQ: 55.1% · 158 g
  • Syndra6 games
    —SoloQ: 51.9% · 364 g
  • Anivia5 games
    —SoloQ: 49.5% · 91 g
ADC6 champions
  • Yunara12 games
    —SoloQ: 54.1% · 567 g
  • Jinx9 games
    —SoloQ: 50.9% · 468 g
  • Aphelios8 games
    —SoloQ: 54.5% · 224 g
  • Sivir8 games
    —SoloQ: 47.8% · 184 g
  • Tristana8 games
    —SoloQ: 55.3% · 412 g
Support7 champions
  • Lulu12 games
    —SoloQ: 53.2% · 530 g
  • Braum11 games
    —SoloQ: 51.1% · 229 g
  • Nautilus8 games
    —SoloQ: 52.4% · 355 g
  • Leona7 games
    —SoloQ: 50.8% · 305 g
  • Milio6 games
    —SoloQ: 50.0% · 204 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%6,193 picks of 672,396ban 1.7% · patches 16.19 to 16.21
  • Amateur tournaments0.7%65 picks of 9,366ban 3.4% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.1%G122 games of 1,918
  • 1.4%G226 games of 1,918
  • 1.6%G3+10 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.