Zoe
Patches 16.19 to 16.21 · NA- Pick
- 1.8%picked in 48 of 2,644 games
- Ban
- 5.0%97 bans over 1,958 games, against 4.0% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Mid.Draft
- How to play itElectrocute, then Luden's Echo, Lich Bane, and Shadowflame: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 85% of mid laners.Map pressureCCDamageSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.6%
- SoloQ
- 1.4%
Not enough games to judge: core.
How to play it?
Electrocute, then Luden's Echo, Lich Bane, and Shadowflame: the most played build in soloQ.
Luden's Echo
Lich Bane
Shadowflame
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 85% of mid laners.
- Crowd control (CC)top15%1.2 · mid laners: 0.7
- Map pressuretop16%4.2 · mid laners: 3.2
- Team damagetop16%24% · mid laners: 21%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- CC
- Damage
- Split-push
Like other mid laners
- Damage in lane
- Gold at 15 min
- Gold at 20 min
- Takes its kills in duels
- Lets allies carry kills
What it is not
- Few teamfights
- No poke
Damage / min by phase · at equal gold
Rank 73 in lane, 93 in mid game and 84 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 52% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 73 of 100 among mid laners573 · median 528
- Damage in mid game · rank 93 of 100 among mid laners1,034 · median 899
- Damage in late game · rank 84 of 100 among mid laners1,379 · median 1,179
- Gold at 15 min · rank 70 of 100 among mid laners+164 · median +25
- Gold at 20 min · rank 48 of 100 among mid laners+53 · median +71
- Map pressure · rank 84 of 100 among mid laners4.2 · median 3.2
- Absorbs damage · rank 12 of 100 among mid laners296 · median 489
- Plays teamfights · rank 24 of 100 among mid laners53% · median 55%
- Takes its kills in duels · rank 59 of 100 among mid laners24% · median 23%
- Lets allies carry kills · rank 50 of 100 among mid lanersrank 50 of 100
- Crowd control (CC) · rank 85 of 100 among mid laners1.2 · median 0.7
- Team damage · rank 84 of 100 among mid laners24% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+1.4%6,183 picks of 431,269ban 4.0% · patches 16.19 to 16.21
- Amateur tournaments0.6%23 picks of 3,686ban 5.0% · patches 16.19 to 16.21
- Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
8.3% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

