Tournament presence · pick + ban
6.8%#105 of 173 champions
Pick
1.8%picked in 48 of 2,644 games
Ban
5.0%97 bans over 1,958 games, against 4.0% in soloQ
Win rate as Mid51.4% between 37.9% and 64.7% over 35 gamesSoloQ 50.9%: no clear gap
Median length27.8 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.4%
    0.6% of the role's picks in amateur play, against 1.4% in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Lich Bane, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute70% · 5,042
Same in amateur play
SpellsFlash + Ignite97% · 6,971
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)18% · 482
18%of soloQ games
  1. Luden's Echo
  2. Lich Bane
  3. Shadowflame
Amateur: Luden's Echo, Lich Bane, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 85% of mid laners.

  1. Crowd control (CC)top15%1.2 · mid laners: 0.7
  2. Map pressuretop16%4.2 · mid laners: 3.2
  3. Team damagetop16%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • CC
  • Damage
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 73 in lane, 93 in mid game and 84 in late game, out of 100 mid laners.

573+45 vs 528
1,034+135 vs 899
1,379+200 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Zoemid laners

Gold vs. direct opponent

At 20 min, behind 52% of mid laners against the direct opponent.

mid laners
4.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 73 of 100 among mid laners573 · median 528
  • Damage in mid game · rank 93 of 100 among mid laners1,034 · median 899
  • Damage in late game · rank 84 of 100 among mid laners1,379 · median 1,179
  • Gold at 15 min · rank 70 of 100 among mid laners+164 · median +25
  • Gold at 20 min · rank 48 of 100 among mid laners+53 · median +71
  • Map pressure · rank 84 of 100 among mid laners4.2 · median 3.2
  • Absorbs damage · rank 12 of 100 among mid laners296 · median 489
  • Plays teamfights · rank 24 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 59 of 100 among mid laners24% · median 23%
  • Lets allies carry kills · rank 50 of 100 among mid lanersrank 50 of 100
  • Crowd control (CC) · rank 85 of 100 among mid laners1.2 · median 0.7
  • Team damage · rank 84 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Sion5 games
    —SoloQ: 46.4% · 110 g
ADC2 champions
  • Lucian7 games
    —SoloQ: 47.1% · 272 g
  • Ezreal5 games
    —SoloQ: 51.7% · 348 g
Support1 champion
  • Milio5 games
    —SoloQ: 56.3% · 215 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%6,183 picks of 431,269ban 4.0% · patches 16.19 to 16.21
  • Amateur tournaments0.6%23 picks of 3,686ban 5.0% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.