Champion sheet · ADC

Zeri

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
10.8%#75 of 173 champions
Pick
5.9%picked in 156 of 2,644 games
Ban
4.9%96 bans over 1,958 games, against 1.8% in soloQ
Win rate as ADC50.3% between 43.7% and 56.9% over 153 gamesSoloQ 50.3%: no clear gap
Median length30.3 minsoloQ 27.6 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    4.9%
    SoloQ
    1.8%
    4.9% ban rate in amateur play over 1,329 games, against 1.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    27.6 min
    Median of 30.3 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo88% · 13,298
Same in amateur play
SpellsFlash + Barrier78% · 11,803
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 175 games
Core (3 legendaries)50% · 4,427
50%of soloQ games
  1. Yun Tal Wildarrows
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of ADC.

  1. Plays teamfightstop6%59% · ADC: 56%
  2. Team damagetop6%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few duels
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 24 in lane, 26 in mid game and 46 in late game, out of 100 ADC.

486-39 vs 525
870-46 vs 915
1,356-10 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZeriADC

Gold vs. direct opponent

At 20 min, ahead of 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among ADC486 · median 525
  • Damage in mid game · rank 26 of 100 among ADC870 · median 915
  • Damage in late game · rank 46 of 100 among ADC1,356 · median 1,366
  • Gold at 15 min · rank 91 of 100 among ADC+331 · median -54
  • Gold at 20 min · rank 98 of 100 among ADC+659 · median -85
  • Absorbs damage · rank 75 of 100 among ADC425 · median 361
  • Plays teamfights · rank 95 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 16 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 13 of 100 among ADCrank 13 of 100
  • Crowd control (CC) · rank 18 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 95 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn14 games
    —SoloQ: 53.3% · 353 g
  • Sion11 games
    —SoloQ: 55.3% · 266 g
  • Ambessa8 games
    —SoloQ: 57.6% · 356 g
  • Renekton8 games
    —SoloQ: 50.8% · 417 g
  • Zaahen8 games
    —SoloQ: 53.3% · 289 g
Jungle8 champions
  • Jarvan IV19 games
    —SoloQ: 54.2% · 491 g
  • Wukong16 games
    —SoloQ: 52.7% · 632 g
  • Xin Zhao10 games
    —SoloQ: 46.7% · 167 g
  • Vi9 games
    —SoloQ: 53.2% · 280 g
  • Nocturne6 games
    —SoloQ: 55.3% · 199 g
Mid14 champions
  • Syndra15 games
    —SoloQ: 47.8% · 657 g
  • Viktor13 games
    —SoloQ: 49.1% · 757 g
  • Ahri12 games
    —SoloQ: 49.7% · 674 g
  • Galio7 games
    —SoloQ: 52.7% · 385 g
  • Sylas7 games
    —SoloQ: 49.8% · 432 g
ADC11 champions
  • Yunara25 games
    —SoloQ: 51.5% · 1,414 g
  • Sivir13 games
    —SoloQ: 52.5% · 343 g
  • Ashe10 games
    —SoloQ: 52.0% · 475 g
  • Ezreal10 games
    —SoloQ: 55.1% · 663 g
  • Caitlyn9 games
    —SoloQ: 48.0% · 719 g
Support10 champions
  • Lulu17 games
    —SoloQ: 54.4% · 884 g
  • Nautilus17 games
    —SoloQ: 50.6% · 944 g
  • Leona15 games
    —SoloQ: 45.9% · 575 g
  • Seraphine13 games
    —SoloQ: 49.8% · 428 g
  • Braum12 games
    —SoloQ: 50.1% · 393 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%12,928 picks of 431,271ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments2.8%105 picks of 3,686ban 4.9% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 4.0%G129 games of 733
  • 7.1%G252 games of 733
  • 7.0%G3+22 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.