Tournament presence · pick + ban
10.4%#79 of 173 champions
Pick
6.7%picked in 1,219 of 18,063 games
Ban
3.7%640 bans over 17,116 games, against 0.8% in soloQ
Win rate as ADC53.4% between 51.1% and 55.8% over 1,205 gamesSoloQ 51.9%: no clear gap
Median length28.6 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    3.4%
    SoloQ
    3.8%
    3.4% of the role's picks in amateur play, against 3.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.7%
    SoloQ
    0.8%
    3.7% ban rate in amateur play over 10,152 games, against 0.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.8 min
    Median of 28.6 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo98% · 26,052
Same in amateur play
SpellsFlash + Barrier52% · 13,825
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 106 games
Core (3 legendaries)39% · 5,301
39%of soloQ games
  1. Yun Tal Wildarrows
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of ADC.

  1. Plays teamfightstop6%59% · ADC: 56%
  2. Team damagetop6%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few duels
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 24 in lane, 26 in mid game and 46 in late game, out of 100 ADC.

486-39 vs 525
870-46 vs 915
1,356-10 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZeriADC

Gold vs. direct opponent

At 20 min, ahead of 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among ADC486 · median 525
  • Damage in mid game · rank 26 of 100 among ADC870 · median 915
  • Damage in late game · rank 46 of 100 among ADC1,356 · median 1,366
  • Gold at 15 min · rank 91 of 100 among ADC+331 · median -54
  • Gold at 20 min · rank 98 of 100 among ADC+659 · median -85
  • Absorbs damage · rank 75 of 100 among ADC425 · median 361
  • Plays teamfights · rank 95 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 16 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 13 of 100 among ADCrank 13 of 100
  • Crowd control (CC) · rank 18 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 95 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo66.7% · expected 55.1% · 36 g+11.6 ptSoloQ +2.5
Sion62.5% · expected 53.8% · 40 g+8.7 ptSoloQ +0.8
K'Sante61.8% · expected 55.4% · 55 g+6.4 ptSoloQ +0.9
Yone60.0% · expected 53.0% · 45 g+7.0 ptSoloQ -2.4
Nasus53.7% · expected 52.0% · 41 g+1.7 ptSoloQ -3.5
Junglegap to expected
Lee Sin60.3% · expected 54.8% · 116 g+5.6 ptSoloQ +0.4
Jarvan IV58.1% · expected 54.9% · 62 g+3.2 ptSoloQ +1.2
Viego54.5% · expected 54.0% · 55 g+0.6 ptSoloQ -0.4
Midgap to expected
Sylas62.1% · expected 55.2% · 66 g+6.9 ptSoloQ -1.9
Locke63.2% · expected 56.1% · 38 g+7.0 ptSoloQ +0.3
Ahri54.0% · expected 50.6% · 63 g+3.4 ptSoloQ -1.0
Syndra58.0% · expected 53.8% · 50 g+4.2 ptSoloQ -0.2
Akali57.8% · expected 54.3% · 45 g+3.5 ptSoloQ +0.2
ADCgap to expected
Miss Fortune66.7% · expected 53.2% · 33 g+13.4 ptSoloQ +1.8
Sivir63.3% · expected 52.5% · 49 g+10.7 ptSoloQ -1.9
Jhin62.9% · expected 57.6% · 97 g+5.3 ptSoloQ -0.4
Yunara52.7% · expected 51.0% · 167 g+1.7 ptSoloQ +1.4
Aphelios62.3% · expected 58.2% · 53 g+4.0 ptSoloQ -1.8
Supportgap to expected
Leona60.7% · expected 52.7% · 89 g+7.9 ptSoloQ +1.9
Nautilus58.5% · expected 55.0% · 159 g+3.5 ptSoloQ -0.6
Blitzcrank59.3% · expected 52.1% · 59 g+7.2 ptSoloQ +2.3
Lulu57.3% · expected 55.9% · 117 g+1.4 ptSoloQ -1.3

With

Topgap to expected
Malphite70.2% · expected 55.2% · 57 g+15.0 ptSoloQ -0.1
Jax60.9% · expected 53.8% · 46 g+7.0 ptSoloQ +2.2
Ornn59.4% · expected 54.9% · 69 g+4.5 ptSoloQ +1.5
K'Sante55.1% · expected 51.5% · 78 g+3.7 ptSoloQ +1.0
Aatrox58.1% · expected 54.9% · 43 g+3.3 ptSoloQ -2.6
Junglegap to expected
Wukong62.5% · expected 57.3% · 112 g+5.2 ptSoloQ -1.3
Lee Sin56.7% · expected 52.1% · 134 g+4.6 ptSoloQ +1.3
Vi59.3% · expected 54.2% · 108 g+5.0 ptSoloQ +2.1
Sylas57.1% · expected 54.6% · 56 g+2.6 ptSoloQ -0.8
Xin Zhao54.9% · expected 52.9% · 51 g+2.0 ptSoloQ +1.0
Midgap to expected
Locke63.6% · expected 50.8% · 33 g+12.9 ptSoloQ 0.0
Hwei67.6% · expected 55.6% · 34 g+12.1 ptSoloQ +2.9
Twisted Fate62.2% · expected 55.2% · 37 g+6.9 ptSoloQ 0.0
Viktor55.0% · expected 53.4% · 80 g+1.6 ptSoloQ -0.9
Ryze57.6% · expected 51.0% · 33 g+6.5 ptSoloQ -1.0
Supportgap to expected
Seraphine75.0% · expected 55.7% · 32 g+19.3 ptSoloQ -3.8
Yuumi56.0% · expected 55.6% · 425 g+0.4 ptSoloQ +1.6
Leona56.4% · expected 54.2% · 55 g+2.2 ptSoloQ +1.6
Blitzcrank58.3% · expected 54.8% · 36 g+3.6 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ambessa65 games
    53.8%gap -0.2 ptsSoloQ: 52.1% · 871 g
  • K'Sante55 games
    61.8%gap +6.4 ptsSoloQ: 54.3% · 1,151 g
  • Mordekaiser53 games
    43.4%gap -9.4 ptsSoloQ: 55.8% · 362 g
  • Renekton51 games
    49.0%gap -3.8 ptsSoloQ: 53.2% · 680 g
  • Malphite46 games
    47.8%gap -3.9 ptsSoloQ: 50.7% · 730 g
Jungle22 champions
  • Lee Sin116 games
    60.3%gap +5.6 ptsSoloQ: 52.0% · 3,199 g
  • Vi104 games
    49.0%gap -3.6 ptsSoloQ: 51.0% · 902 g
  • Wukong101 games
    47.5%gap -2.1 ptsSoloQ: 57.5% · 586 g
  • Jarvan IV62 games
    58.1%gap +3.2 ptsSoloQ: 55.2% · 906 g
  • Viego55 games
    54.5%gap +0.6 ptsSoloQ: 53.4% · 917 g
Mid20 champions
  • Viktor76 games
    50.0%gap -3.4 ptsSoloQ: 53.2% · 1,460 g
  • Sylas66 games
    62.1%gap +6.9 ptsSoloQ: 52.1% · 1,327 g
  • Ahri63 games
    54.0%gap +3.4 ptsSoloQ: 50.2% · 843 g
  • Yone51 games
    45.1%gap -5.8 ptsSoloQ: 53.2% · 1,072 g
  • Syndra50 games
    58.0%gap +4.2 ptsSoloQ: 51.4% · 1,183 g
ADC17 champions
  • Yunara167 games
    52.7%gap +1.7 ptsSoloQ: 52.8% · 3,509 g
  • Kai'Sa106 games
    53.8%gap +0.6 ptsSoloQ: 53.2% · 3,239 g
  • Jhin97 games
    62.9%gap +5.3 ptsSoloQ: 51.9% · 2,993 g
  • Ezreal86 games
    51.2%gap -6.6 ptsSoloQ: 57.0% · 1,587 g
  • Jinx77 games
    48.1%gap -1.1 ptsSoloQ: 48.9% · 1,835 g
Support18 champions
  • Nautilus159 games
    58.5%gap +3.5 ptsSoloQ: 51.9% · 2,205 g
  • Lulu117 games
    57.3%gap +1.4 ptsSoloQ: 50.4% · 2,548 g
  • Leona89 games
    60.7%gap +7.9 ptsSoloQ: 52.0% · 1,021 g
  • Seraphine65 games
    46.2%gap -5.0 ptsSoloQ: 51.1% · 519 g
  • Blitzcrank59 games
    59.3%gap +7.2 ptsSoloQ: 52.6% · 1,228 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.8%23,100 picks of 609,386ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments3.4%729 picks of 21,472ban 3.7% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 6.7%G1274 games of 4,082
  • 7.3%G2298 games of 4,082
  • 7.9%G3+139 games of 1,757
Once picked, the series moves on toIn G2, over 274 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.