Tournament presence · pick + ban
11.5%#67 of 173 champions
Pick
5.9%picked in 384 of 6,487 games
Ban
5.6%183 bans over 3,246 games, against 1.4% in soloQ
Win rate as ADC49.6% between 45.4% and 53.8% over 375 gamesSoloQ 50.3%: no clear gap
Median length28.6 minsoloQ 27.3 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    3.0%
    SoloQ
    3.4%
    3.0% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    1.4%
    5.7% ban rate in amateur play over 1,886 games, against 1.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.3 min
    Median of 28.6 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo92% · 24,007
Same in amateur play
SpellsFlash + Barrier78% · 20,173
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 52 games
Core (3 legendaries)46% · 6,840
46%of soloQ games
  1. Yun Tal Wildarrows
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of ADC.

  1. Plays teamfightstop6%59% · ADC: 56%
  2. Team damagetop6%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few duels
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 24 in lane, 26 in mid game and 46 in late game, out of 100 ADC.

486-39 vs 525
870-46 vs 915
1,356-10 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZeriADC

Gold vs. direct opponent

At 20 min, ahead of 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among ADC486 · median 525
  • Damage in mid game · rank 26 of 100 among ADC870 · median 915
  • Damage in late game · rank 46 of 100 among ADC1,356 · median 1,366
  • Gold at 15 min · rank 91 of 100 among ADC+331 · median -54
  • Gold at 20 min · rank 98 of 100 among ADC+659 · median -85
  • Absorbs damage · rank 75 of 100 among ADC425 · median 361
  • Plays teamfights · rank 95 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 16 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 13 of 100 among ADCrank 13 of 100
  • Crowd control (CC) · rank 18 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 95 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV57.7% · expected 50.4% · 52 g+7.3 ptSoloQ -1.6
Wukong51.2% · expected 49.7% · 41 g+1.5 ptSoloQ +0.9
Midgap to expected
Syndra56.7% · expected 48.7% · 30 g+7.9 ptSoloQ +1.4
Ahri51.5% · expected 50.3% · 33 g+1.3 ptSoloQ +0.3
ADCgap to expected
Jinx55.3% · expected 51.6% · 38 g+3.6 ptSoloQ +0.4
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected
Ornn48.9% · expected 47.6% · 45 g+1.3 ptSoloQ +1.2
Junglegap to expected
Wukong51.0% · expected 49.5% · 51 g+1.5 ptSoloQ -0.3
Midgap to expected
Syndra51.0% · expected 50.5% · 49 g+0.6 ptSoloQ -0.5
Supportgap to expected
Yuumi52.5% · expected 47.2% · 80 g+5.3 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn42 games
    45.2%gap -6.4 ptsSoloQ: 51.6% · 715 g
  • Sion24 games
    —SoloQ: 49.2% · 427 g
  • K'Sante23 games
    —SoloQ: 55.3% · 497 g
  • Ambessa22 games
    —SoloQ: 52.5% · 651 g
  • Shen15 games
    —SoloQ: 47.5% · 566 g
Jungle16 champions
  • Jarvan IV52 games
    57.7%gap +7.3 ptsSoloQ: 49.1% · 886 g
  • Wukong41 games
    51.2%gap +1.5 ptsSoloQ: 50.2% · 963 g
  • Vi28 games
    —SoloQ: 50.9% · 623 g
  • Xin Zhao23 games
    —SoloQ: 56.8% · 317 g
  • Sejuani22 games
    —SoloQ: 51.8% · 278 g
Mid16 champions
  • Viktor39 games
    38.5%gap -10.5 ptsSoloQ: 49.2% · 1,101 g
  • Ahri33 games
    51.5%gap +1.3 ptsSoloQ: 49.2% · 1,411 g
  • Orianna31 games
    45.2%gap -4.5 ptsSoloQ: 49.2% · 494 g
  • Syndra30 games
    56.7%gap +7.9 ptsSoloQ: 50.6% · 1,371 g
  • Hwei15 games
    —SoloQ: 47.8% · 510 g
ADC15 champions
  • Yunara58 games
    41.4%gap -6.0 ptsSoloQ: 49.9% · 2,712 g
  • Jinx38 games
    55.3%gap +3.6 ptsSoloQ: 49.5% · 1,886 g
  • Kai'Sa29 games
    —SoloQ: 53.7% · 2,163 g
  • Xayah27 games
    —SoloQ: 50.8% · 711 g
  • Sivir25 games
    —SoloQ: 53.9% · 575 g
Support16 champions
  • Nautilus58 games
    44.8%gap -1.1 ptsSoloQ: 49.6% · 1,817 g
  • Lulu44 games
    52.3%gap -0.2 ptsSoloQ: 49.6% · 2,101 g
  • Seraphine23 games
    —SoloQ: 47.8% · 603 g
  • Rell22 games
    —SoloQ: 48.0% · 881 g
  • Milio20 games
    —SoloQ: 49.2% · 793 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%22,553 picks of 672,399ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments3.0%277 picks of 9,366ban 5.7% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 5.0%G195 games of 1,918
  • 5.0%G295 games of 1,918
  • 7.4%G3+47 games of 632
Once picked, the series moves on toIn G2, over 95 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.