Tournament presence · pick + ban
9.2%#87 of 173 champions
Pick
2.2%picked in 59 of 2,644 games
Ban
7.0%137 bans over 1,958 games, against 19.2% in soloQ
Win rate as Mid57.8% between 45.6% and 69.1% over 45 gamesSoloQ 50.6%: no clear gap
Median length30.2 minsoloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    3.4%
    0.8% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.7%
    SoloQ
    19.2%
    6.7% ban rate in amateur play over 1,329 games, against 19.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    28.5 min
    Median of 30.2 min in amateur play, against 28.5 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike67% · 11,636
Same in amateur play
SpellsFlash + Ignite78% · 13,485
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 72 games
Core (3 legendaries)15% · 1,533
15%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Lord Dominik's Regards
Amateur: Voltaic Cyclosword, Bastionbreaker, Serylda's Grudge (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of mid laners.

  1. Team damagetop2%27% · mid laners: 21%
  2. Takes its kills in duelstop5%30% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 94 in lane, 71 in mid game and 59 in late game, out of 100 mid laners.

609+81 vs 528
955+56 vs 899
1,200+22 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Zedmid laners

Gold vs. direct opponent

At 20 min, ahead of 98% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among mid laners609 · median 528
  • Damage in mid game · rank 71 of 100 among mid laners955 · median 899
  • Damage in late game · rank 59 of 100 among mid laners1,200 · median 1,179
  • Gold at 15 min · rank 99 of 100 among mid laners+656 · median +25
  • Gold at 20 min · rank 98 of 100 among mid laners+1,121 · median +71
  • Map pressure · rank 70 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 49 of 100 among mid laners481 · median 489
  • Plays teamfights · rank 13 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 95 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 18 of 100 among mid lanersrank 18 of 100
  • Crowd control (CC) · rank 20 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 98 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Syndra7 games
    —SoloQ: 50.2% · 640 g
ADC2 champions
  • Jhin5 games
    —SoloQ: 50.6% · 1,616 g
  • Tristana5 games
    —SoloQ: 46.3% · 872 g
Support2 champions
  • Milio6 games
    —SoloQ: 52.4% · 460 g
  • Nautilus5 games
    —SoloQ: 51.0% · 877 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%14,629 picks of 431,269ban 19.2% · patches 16.19 to 16.21
  • Amateur tournaments0.8%31 picks of 3,686ban 6.7% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.