Tournament presence · pick + ban
9.2%#87 of 173 champions
Pick
2.2%picked in 59 of 2,644 games
Ban
7.0%137 bans over 1,958 games, against 19.2% in soloQ
Win rate as Jungle— 4 wins over 12 games
Median length—soloQ 29 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.6%
    0.1% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.7%
    SoloQ
    19.2%
    6.7% ban rate in amateur play over 1,329 games, against 19.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike79% · 2,617
Same in amateur play
SpellsFlash + Smite99% · 3,314
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)10% · 197
10%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Serylda's Grudge
Amateur: Bastionbreaker, Voltaic Cyclosword, Serylda's Grudge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of junglers.

  1. Team damagetop3%23% · junglers: 17%
  2. Takes its kills in duelstop9%27% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in late game
  • Map pressure
  • Jungle farm
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 58 in lane, 84 in mid game and 71 in late game, out of 100 junglers.

389+6 vs 383
882+86 vs 796
1,143+87 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zedjunglers

Gold vs. direct opponent

At 20 min, ahead of 95% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among junglers389 · median 383
  • Damage in mid game · rank 84 of 100 among junglers882 · median 796
  • Damage in late game · rank 71 of 100 among junglers1,143 · median 1,056
  • Gold at 15 min · rank 95 of 100 among junglers+439 · median +6
  • Gold at 20 min · rank 95 of 100 among junglers+801 · median +64
  • Map pressure · rank 69 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 20 of 100 among junglers504 · median 855
  • Plays teamfights · rank 15 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 91 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 8 of 100 among junglersrank 8 of 100
  • Crowd control (CC) · rank 9 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 97 of 100 among junglers23% · median 17%
  • Jungle farm · rank 54 of 100 among junglers66 · median 66
  • Invade · rank 64 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%2,719 picks of 431,269ban 19.2% · patches 16.19 to 16.21
  • Amateur tournaments0.1%5 picks of 3,686ban 6.7% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.