Tournament presence · pick + ban
21.0%#27 of 173 champions
Pick
6.9%picked in 1,238 of 18,051 games
Ban
14.1%2,416 bans over 17,105 games, against 16.0% in soloQ
Win rate as Top65.2% between 55.4% and 73.9% over 69 gamesSoloQ 52.1%: clear gap
Median length28.4 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    65.2%
    SoloQ
    52.1%
    65.2% win rate in amateur play over 69 games, against 52.1% in soloQ over 2,264 games.
  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.3%
    0.2% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.7%
    SoloQ
    16.0%
    13.7% ban rate in amateur play over 10,152 games, against 16.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    26.5 min
    Median of 28.4 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike69% · 1,569
Same in amateur play
SpellsFlash + Ignite56% · 1,273
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 69 games
Core (3 legendaries)11% · 120
11%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Amateur: Bastionbreaker, Voltaic Cyclosword, Serylda's Grudge (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 79% of top laners.

  1. Takes its kills in duelstop22%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Plays teamfights
  • Team damage

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 98% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 95 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 98 of 100 among top laners+1,152 · median +100
  • Absorbs damage · rank 14 of 100 among top laners447 · median 970
  • Plays teamfights · rank 26 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 79 of 100 among top laners32% · median 28%
  • Crowd control (CC) · rank 8 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 73 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Nasus6 games
    —SoloQ: 48.1% · 52 g
Jungle4 champions
  • Lee Sin6 games
    —SoloQ: 52.1% · 288 g
  • Vi6 games
    —SoloQ: 55.4% · 74 g
  • Wukong5 games
    —SoloQ: 59.1% · 44 g
  • Sylas5 games
    —SoloQ: 47.1% · 104 g
Mid1 champion
  • Galio6 games
    —SoloQ: 52.0% · 75 g
ADC5 champions
  • Kai'Sa10 games
    —SoloQ: 51.3% · 263 g
  • Yunara8 games
    —SoloQ: 51.4% · 179 g
  • Tristana6 games
    —SoloQ: 55.2% · 134 g
  • Ezreal5 games
    —SoloQ: 52.4% · 145 g
  • Jhin5 games
    —SoloQ: 49.2% · 262 g
Support7 champions
  • Nautilus10 games
    —SoloQ: 48.8% · 162 g
  • Lulu8 games
    —SoloQ: 54.5% · 187 g
  • Blitzcrank7 games
    —SoloQ: 51.7% · 120 g
  • Yuumi7 games
    —SoloQ: 47.8% · 67 g
  • Leona5 games
    —SoloQ: 46.1% · 89 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,035 picks of 609,383ban 16.0% · patches 16.19 to 16.21
  • Amateur tournaments0.2%39 picks of 21,472ban 13.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.3%G113 games of 4,078
  • 0.4%G218 games of 4,080
  • 0.7%G3+13 games of 1,754
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.