Tournament presence · pick + ban
21.0%#27 of 173 champions
Pick
6.9%picked in 1,238 of 18,058 games
Ban
14.1%2,418 bans over 17,111 games, against 16.0% in soloQ
Win rate as Mid57.0% between 53.9% and 60.1% over 686 gamesSoloQ 50.5%: clear gap
Median length29.4 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    57.0%
    SoloQ
    50.5%
    57.0% win rate in amateur play over 686 games, against 50.5% in soloQ over 20,072 games.
  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    2.8%
    1.9% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.7%
    SoloQ
    16.0%
    13.7% ban rate in amateur play over 10,152 games, against 16.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.5 min
    Median of 29.4 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike60% · 12,055
Same in amateur play
SpellsFlash + Ignite66% · 13,275
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 54 games
Core (3 legendaries)16% · 1,525
16%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of mid laners.

  1. Team damagetop2%27% · mid laners: 21%
  2. Takes its kills in duelstop5%30% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 94 in lane, 71 in mid game and 59 in late game, out of 100 mid laners.

609+81 vs 528
955+56 vs 899
1,200+22 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Zedmid laners

Gold vs. direct opponent

At 20 min, ahead of 98% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among mid laners609 · median 528
  • Damage in mid game · rank 71 of 100 among mid laners955 · median 899
  • Damage in late game · rank 59 of 100 among mid laners1,200 · median 1,179
  • Gold at 15 min · rank 99 of 100 among mid laners+656 · median +25
  • Gold at 20 min · rank 98 of 100 among mid laners+1,121 · median +71
  • Map pressure · rank 70 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 49 of 100 among mid laners481 · median 489
  • Plays teamfights · rank 13 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 95 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 18 of 100 among mid lanersrank 18 of 100
  • Crowd control (CC) · rank 20 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 98 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +9.7 pts over 62 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong55.6% · expected 53.2% · 54 g+2.4 ptSoloQ +0.5
Midgap to expected
Ahri57.7% · expected 54.2% · 52 g+3.5 ptSoloQ -0.4
ADCgap to expected
Ezreal71.0% · expected 61.3% · 62 g+9.7 ptSoloQ +1.0
Jhin67.3% · expected 61.1% · 52 g+6.3 ptSoloQ -1.4
Kai'Sa58.9% · expected 56.7% · 56 g+2.2 ptSoloQ -0.2
Supportgap to expected
Lulu69.6% · expected 59.4% · 46 g+10.2 ptSoloQ -1.1
Seraphine61.0% · expected 54.7% · 41 g+6.2 ptSoloQ -2.7
Blitzcrank60.4% · expected 55.7% · 53 g+4.7 ptSoloQ +3.0
Leona60.0% · expected 56.3% · 55 g+3.7 ptSoloQ -2.1
Braum58.3% · expected 54.8% · 48 g+3.6 ptSoloQ +0.5

With

Topgap to expected
Sion64.7% · expected 56.7% · 34 g+8.0 ptSoloQ -2.9
Mordekaiser59.5% · expected 57.6% · 37 g+1.9 ptSoloQ -4.6
Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal55.7% · expected 52.6% · 61 g+3.1 ptSoloQ -0.6
Jhin55.2% · expected 52.8% · 58 g+2.3 ptSoloQ -0.1
Yunara61.8% · expected 59.4% · 55 g+2.4 ptSoloQ -1.4
Kai'Sa59.3% · expected 57.3% · 54 g+2.0 ptSoloQ 0.0
Supportgap to expected
Alistar68.6% · expected 58.4% · 35 g+10.2 ptSoloQ -3.1
Nautilus56.9% · expected 55.4% · 72 g+1.5 ptSoloQ +2.1
Lulu57.8% · expected 54.6% · 45 g+3.2 ptSoloQ -1.9
Blitzcrank59.1% · expected 58.3% · 44 g+0.8 ptSoloQ +1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante37 games
    56.8%gap -2.2 ptsSoloQ: 51.5% · 862 g
  • Sion37 games
    48.6%gap -8.7 ptsSoloQ: 46.4% · 323 g
  • Nasus32 games
    53.1%gap -2.4 ptsSoloQ: 50.6% · 407 g
  • Ambessa26 games
    —SoloQ: 50.4% · 617 g
  • Renekton25 games
    —SoloQ: 49.3% · 481 g
Jungle22 champions
  • Lee Sin73 games
    53.4%gap -4.9 ptsSoloQ: 50.6% · 2,618 g
  • Wukong54 games
    55.6%gap +2.4 ptsSoloQ: 50.9% · 444 g
  • Vi54 games
    50.0%gap -6.2 ptsSoloQ: 48.8% · 645 g
  • Jarvan IV39 games
    38.5%gap -20.0 ptsSoloQ: 51.3% · 680 g
  • Nocturne29 games
    —SoloQ: 60.6% · 269 g
Mid21 champions
  • Ahri52 games
    57.7%gap +3.5 ptsSoloQ: 49.4% · 660 g
  • Lissandra42 games
    52.4%gap -6.2 ptsSoloQ: 50.6% · 707 g
  • Akali29 games
    —SoloQ: 50.5% · 748 g
  • Viktor29 games
    —SoloQ: 51.9% · 965 g
  • Malphite28 games
    —SoloQ: 44.1% · 367 g
ADC17 champions
  • Caitlyn64 games
    53.1%gap -2.0 ptsSoloQ: 49.8% · 1,071 g
  • Ezreal62 games
    71.0%gap +9.7 ptsSoloQ: 55.2% · 1,437 g
  • Yunara62 games
    48.4%gap -6.2 ptsSoloQ: 49.9% · 1,675 g
  • Kai'Sa56 games
    58.9%gap +2.2 ptsSoloQ: 50.2% · 2,357 g
  • Jhin52 games
    67.3%gap +6.3 ptsSoloQ: 49.5% · 2,457 g
Support16 champions
  • Nautilus57 games
    40.4%gap -18.2 ptsSoloQ: 50.0% · 1,399 g
  • Leona55 games
    60.0%gap +3.7 ptsSoloQ: 46.7% · 806 g
  • Blitzcrank53 games
    60.4%gap +4.7 ptsSoloQ: 51.9% · 976 g
  • Braum48 games
    58.3%gap +3.6 ptsSoloQ: 48.4% · 562 g
  • Lulu46 games
    69.6%gap +10.2 ptsSoloQ: 49.2% · 1,655 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%17,280 picks of 609,385ban 16.0% · patches 16.19 to 16.21
  • Amateur tournaments1.9%403 picks of 21,472ban 13.7% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.4%G1140 games of 4,080
  • 3.9%G2160 games of 4,082
  • 4.2%G3+73 games of 1,756
Once picked, the series moves on toIn G2, over 140 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.