Zac
Patches 16.19 to 16.21 · All regions- Pick
- 3.0%picked in 828 of 27,194 games
- Ban
- 3.8%851 bans over 22,319 games, against 1.3% in soloQ
Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Support.Win rateDraftLength
- How to play itAftershock, then Sunfire Aegis, Spirit Visage, and Protoplasm Harness: the most played build in soloQ.



- In a compNo trait above other supports; the most marked: Absorbs damage (rank 70).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Support.
- Win rateWins more in amateur play
- Amateur
- 62.9%
- SoloQ
- 48.7%
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.2%
- DraftBanned more often in amateur play
- Amateur
- 3.9%
- SoloQ
- 1.3%
- LengthLonger games in amateur play
- Amateur
- 30.9 min
- SoloQ
- 27 min
Not enough games to judge: core.
How to play it?
Aftershock, then Sunfire Aegis, Spirit Visage, and Protoplasm Harness: the most played build in soloQ.
Sunfire Aegis
Spirit Visage
Protoplasm Harness
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other supports; the most marked: Absorbs damage (rank 70).
- Its most marked traitAbsorbs damagetop31%618 · supports: 393
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
Nothing above supports.
Like other supports
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 51% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 56 of 100 among supports+125 · median +105
- Gold at 20 min · rank 49 of 100 among supports+178 · median +193
- Map pressure · rank 50 of 100 among supports4 · median 4.5
- Absorbs damage · rank 70 of 100 among supports618 · median 393
- Plays teamfights · rank 59 of 100 among supports55% · median 54%
- Takes its kills in duels · rank 48 of 100 among supports17% · median 17%
- Crowd control (CC) · rank 49 of 100 among supports1 · median 1
- Team damage · rank 17 of 100 among supports7% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%3,218 picks of 1,713,050ban 1.3% · patches 16.19 to 16.21
- Amateur tournaments0.0%14 picks of 34,524ban 3.9% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
7.3% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

