Yasuo
Patches 16.19 to 16.21 · NA- Pick
- 3.7%picked in 97 of 2,644 games
- Ban
- 7.3%143 bans over 1,958 games, against 32.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Top.Draft
- How to play itLethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.



- In a compNo trait above other top laners; the most marked: Takes its kills in duels (rank 68).Split-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Top.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 1.3%
- DraftBanned less often in amateur play
- Amateur
- 6.7%
- SoloQ
- 32.9%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.
Immortal Shieldbow
Infinity Edge
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other top laners; the most marked: Takes its kills in duels (rank 68).
- Its most marked traitTakes its kills in duelstop32%31% · top laners: 28%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Split-push
Like other top laners
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 18 in lane, 23 in mid game and 13 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, ahead of 65% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 18 of 100 among top laners538 · median 599
- Damage in mid game · rank 23 of 100 among top laners820 · median 868
- Damage in late game · rank 13 of 100 among top laners947 · median 1,079
- Gold at 15 min · rank 57 of 100 among top laners+173 · median +119
- Gold at 20 min · rank 65 of 100 among top laners+237 · median +100
- Absorbs damage · rank 51 of 100 among top laners970 · median 970
- Plays teamfights · rank 34 of 100 among top laners51% · median 53%
- Takes its kills in duels · rank 68 of 100 among top laners31% · median 28%
- Lets allies carry kills · rank 32 of 100 among top lanersrank 32 of 100
- Crowd control (CC) · rank 58 of 100 among top laners0.8 · median 0.8
- Team damage · rank 55 of 100 among top laners21% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+1.3%5,748 picks of 431,266ban 32.9% · patches 16.19 to 16.21
- Amateur tournaments0.1%4 picks of 3,686ban 6.7% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
15.2% on 16.21Within the series
Fearless series only · as TopNot enough series yet: published from 30.

