Tournament presence · pick + ban
11.0%#74 of 173 champions
Pick
3.7%picked in 97 of 2,644 games
Ban
7.3%143 bans over 1,958 games, against 32.9% in soloQ
Win rate as Top— 4 wins over 8 games
Median length—soloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    1.3%
    0.1% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.7%
    SoloQ
    32.9%
    6.7% ban rate in amateur play over 1,329 games, against 32.9% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo90% · 6,020
Same in amateur play
SpellsExhaust + Flash64% · 4,275
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 39 games
Core (3 legendaries)18% · 511
18%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Amateur: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 68).

  1. Its most marked traitTakes its kills in duelstop32%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 18 in lane, 23 in mid game and 13 in late game, out of 100 top laners.

538-61 vs 599
820-48 vs 868
947-132 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuotop laners

Gold vs. direct opponent

At 20 min, ahead of 65% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among top laners538 · median 599
  • Damage in mid game · rank 23 of 100 among top laners820 · median 868
  • Damage in late game · rank 13 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 57 of 100 among top laners+173 · median +119
  • Gold at 20 min · rank 65 of 100 among top laners+237 · median +100
  • Absorbs damage · rank 51 of 100 among top laners970 · median 970
  • Plays teamfights · rank 34 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 68 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 32 of 100 among top lanersrank 32 of 100
  • Crowd control (CC) · rank 58 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 55 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%5,748 picks of 431,266ban 32.9% · patches 16.19 to 16.21
  • Amateur tournaments0.1%4 picks of 3,686ban 6.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.