Yasuo
Patches 16.19 to 16.21 · NA- Pick
- 3.7%picked in 97 of 2,644 games
- Ban
- 7.3%143 bans over 1,958 games, against 32.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itLethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 100% of ADC.FrontlineDuelist
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.5%
- SoloQ
- 1.3%
- DraftBanned less often in amateur play
- Amateur
- 6.7%
- SoloQ
- 32.9%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.
Immortal Shieldbow
Infinity Edge
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 100% of ADC.
- Absorbs damagetop1%860 · ADC: 361
- Takes its kills in duelstop9%23% · ADC: 19%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Frontline
- Duelist
Like other ADC
- Damage in lane
- Damage in mid game
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- Few teamfights
- No poke
Damage / min by phase · at equal gold
Rank 29 in lane, 29 in mid game and 7 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, ahead of 81% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 29 of 100 among ADC496 · median 525
- Damage in mid game · rank 29 of 100 among ADC874 · median 915
- Damage in late game · rank 7 of 100 among ADC1,177 · median 1,366
- Gold at 15 min · rank 96 of 100 among ADC+365 · median -54
- Gold at 20 min · rank 81 of 100 among ADC+329 · median -85
- Absorbs damage · rank 100 of 100 among ADC860 · median 361
- Plays teamfights · rank 11 of 100 among ADC52% · median 56%
- Takes its kills in duels · rank 91 of 100 among ADC23% · median 19%
- Lets allies carry kills · rank 56 of 100 among ADCrank 56 of 100
- Crowd control (CC) · rank 75 of 100 among ADC0.9 · median 0.6
- Team damage · rank 33 of 100 among ADC20% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Lulu5 games—SoloQ: 52.5% · 358 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.3%5,521 picks of 431,271ban 32.9% · patches 16.19 to 16.21
- Amateur tournaments0.5%18 picks of 3,686ban 6.7% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
15.2% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

