Tournament presence · pick + ban
12.6%#58 of 173 champions
Pick
4.5%picked in 808 of 18,051 games
Ban
8.1%1,388 bans over 17,105 games, against 20.3% in soloQ
Win rate as Top49.7% between 44.0% and 55.5% over 199 gamesSoloQ 50.6%: no clear gap
Median length28.4 minsoloQ 26 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.4%
    0.6% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.5%
    SoloQ
    20.3%
    8.5% ban rate in amateur play over 10,152 games, against 20.3% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    26 min
    Median of 28.4 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo96% · 9,620
Same in amateur play
SpellsExhaust + Flash78% · 7,807
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 31 games
Core (3 legendaries)22% · 727
22%of soloQ games
  1. Blade of The Ruined King
  2. Immortal Shieldbow
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 68).

  1. Its most marked traitTakes its kills in duelstop32%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 18 in lane, 23 in mid game and 13 in late game, out of 100 top laners.

538-61 vs 599
820-48 vs 868
947-132 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuotop laners

Gold vs. direct opponent

At 20 min, ahead of 65% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among top laners538 · median 599
  • Damage in mid game · rank 23 of 100 among top laners820 · median 868
  • Damage in late game · rank 13 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 57 of 100 among top laners+173 · median +119
  • Gold at 20 min · rank 65 of 100 among top laners+237 · median +100
  • Absorbs damage · rank 51 of 100 among top laners970 · median 970
  • Plays teamfights · rank 34 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 68 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 32 of 100 among top lanersrank 32 of 100
  • Crowd control (CC) · rank 58 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 55 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Gnar15 games
    —SoloQ: 50.2% · 271 g
  • Aatrox14 games
    —SoloQ: 49.8% · 247 g
  • Renekton12 games
    —SoloQ: 45.4% · 562 g
  • Gragas8 games
    —SoloQ: 59.2% · 103 g
  • Jax8 games
    —SoloQ: 52.4% · 338 g
Jungle13 champions
  • Lee Sin21 games
    —SoloQ: 51.5% · 1,269 g
  • Xin Zhao17 games
    —SoloQ: 56.4% · 181 g
  • Jarvan IV16 games
    —SoloQ: 55.7% · 370 g
  • Vi16 games
    —SoloQ: 51.7% · 325 g
  • Wukong15 games
    —SoloQ: 49.8% · 207 g
Mid16 champions
  • Viktor13 games
    —SoloQ: 50.6% · 506 g
  • Orianna10 games
    —SoloQ: 52.5% · 219 g
  • Ahri9 games
    —SoloQ: 49.8% · 279 g
  • LeBlanc9 games
    —SoloQ: 47.0% · 279 g
  • Locke9 games
    —SoloQ: 50.9% · 391 g
ADC14 champions
  • Yunara20 games
    —SoloQ: 46.3% · 841 g
  • Ezreal17 games
    —SoloQ: 53.4% · 713 g
  • Caitlyn16 games
    —SoloQ: 54.2% · 526 g
  • Jhin16 games
    —SoloQ: 49.4% · 1,152 g
  • Kai'Sa13 games
    —SoloQ: 50.5% · 1,104 g
Support15 champions
  • Nautilus24 games
    —SoloQ: 54.2% · 666 g
  • Lulu19 games
    —SoloQ: 49.4% · 822 g
  • Leona16 games
    —SoloQ: 50.5% · 390 g
  • Braum14 games
    —SoloQ: 46.6% · 292 g
  • Seraphine12 games
    —SoloQ: 57.9% · 171 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%8,662 picks of 609,383ban 20.3% · patches 16.19 to 16.21
  • Amateur tournaments0.6%121 picks of 21,472ban 8.5% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.1%G144 games of 4,078
  • 1.4%G258 games of 4,080
  • 0.7%G3+12 games of 1,754
Once picked, the series moves on toIn G2, over 44 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.