Tournament presence · pick + ban
12.1%#63 of 173 champions
Pick
4.3%picked in 278 of 6,486 games
Ban
7.8%254 bans over 3,246 games, against 26.7% in soloQ
Win rate as Top66.2% between 56.3% and 74.8% over 68 gamesSoloQ 50.6%: clear gap
Median length28.5 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    66.2%
    SoloQ
    50.6%
    66.2% win rate in amateur play over 68 games, against 50.6% in soloQ over 12,242 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.6%
    0.5% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.6%
    SoloQ
    26.7%
    8.6% ban rate in amateur play over 1,886 games, against 26.7% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo90% · 10,967
Same in amateur play
SpellsExhaust + Flash68% · 8,301
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 39 games
Core (3 legendaries)17% · 801
17%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Amateur: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge (25%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 68).

  1. Its most marked traitTakes its kills in duelstop32%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 18 in lane, 23 in mid game and 13 in late game, out of 100 top laners.

538-61 vs 599
820-48 vs 868
947-132 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuotop laners

Gold vs. direct opponent

At 20 min, ahead of 65% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among top laners538 · median 599
  • Damage in mid game · rank 23 of 100 among top laners820 · median 868
  • Damage in late game · rank 13 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 57 of 100 among top laners+173 · median +119
  • Gold at 20 min · rank 65 of 100 among top laners+237 · median +100
  • Absorbs damage · rank 51 of 100 among top laners970 · median 970
  • Plays teamfights · rank 34 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 68 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 32 of 100 among top lanersrank 32 of 100
  • Crowd control (CC) · rank 58 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 55 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ornn11 games
    —SoloQ: 52.1% · 261 g
  • Gnar7 games
    —SoloQ: 52.9% · 340 g
Jungle3 champions
  • Jarvan IV8 games
    —SoloQ: 53.5% · 482 g
  • Wukong7 games
    —SoloQ: 51.1% · 472 g
  • Nocturne5 games
    —SoloQ: 53.6% · 153 g
Mid5 champions
  • Ahri10 games
    —SoloQ: 53.7% · 592 g
  • Syndra8 games
    —SoloQ: 49.7% · 487 g
  • Orianna6 games
    —SoloQ: 48.5% · 229 g
  • Viktor5 games
    —SoloQ: 49.1% · 454 g
  • Xerath5 games
    —SoloQ: 43.6% · 188 g
ADC4 champions
  • Kai'Sa11 games
    —SoloQ: 51.5% · 899 g
  • Caitlyn7 games
    —SoloQ: 51.9% · 674 g
  • Yunara7 games
    —SoloQ: 50.1% · 1,071 g
  • Ashe5 games
    —SoloQ: 44.3% · 280 g
Support4 champions
  • Rell9 games
    —SoloQ: 44.0% · 432 g
  • Nautilus8 games
    —SoloQ: 54.5% · 616 g
  • Braum5 games
    —SoloQ: 45.7% · 468 g
  • Lulu5 games
    —SoloQ: 49.4% · 901 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,731 picks of 672,391ban 26.7% · patches 16.19 to 16.21
  • Amateur tournaments0.5%45 picks of 9,366ban 8.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.6%G111 games of 1,918
  • 1.0%G219 games of 1,918
  • 0.9%G3+6 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.