Tournament presence · pick + ban
12.1%#63 of 173 champions
Pick
4.3%picked in 278 of 6,489 games
Ban
7.8%254 bans over 3,246 games, against 26.7% in soloQ
Win rate as Mid49.3% between 42.7% and 56.0% over 150 gamesSoloQ 49.8%: no clear gap
Median length27.4 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    3.7%
    1.2% of the role's picks in amateur play, against 3.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.6%
    SoloQ
    26.7%
    8.6% ban rate in amateur play over 1,886 games, against 26.7% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo75% · 21,745
Same in amateur play
SpellsExhaust + Flash53% · 15,366
Amateur: Flash + Ignite (43%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 70 games
Core (3 legendaries)33% · 4,047
33%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 85% of mid laners.

  1. Absorbs damagetop15%944 · mid laners: 489
  2. Takes its kills in duelstop25%26% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 34 in lane, 21 in mid game and 9 in late game, out of 100 mid laners.

507-20 vs 528
832-67 vs 899
994-184 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuomid laners

Gold vs. direct opponent

At 20 min, ahead of 74% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 21 of 100 among mid laners832 · median 899
  • Damage in late game · rank 9 of 100 among mid laners994 · median 1,179
  • Gold at 15 min · rank 79 of 100 among mid laners+250 · median +25
  • Gold at 20 min · rank 74 of 100 among mid laners+371 · median +71
  • Map pressure · rank 44 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 85 of 100 among mid laners944 · median 489
  • Plays teamfights · rank 31 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 75 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 38 of 100 among mid lanersrank 38 of 100
  • Crowd control (CC) · rank 67 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 57 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Renekton12 games
    —SoloQ: 51.0% · 1,016 g
  • Ambessa11 games
    —SoloQ: 53.3% · 719 g
  • K'Sante8 games
    —SoloQ: 55.2% · 596 g
  • Ornn7 games
    —SoloQ: 47.5% · 587 g
  • Shen7 games
    —SoloQ: 50.8% · 671 g
Jungle10 champions
  • Jarvan IV15 games
    —SoloQ: 52.5% · 1,037 g
  • Xin Zhao11 games
    —SoloQ: 50.1% · 339 g
  • Wukong10 games
    —SoloQ: 47.1% · 1,056 g
  • Lee Sin8 games
    —SoloQ: 51.6% · 1,381 g
  • Nocturne8 games
    —SoloQ: 57.2% · 346 g
Mid10 champions
  • Syndra16 games
    —SoloQ: 48.9% · 1,200 g
  • Ahri14 games
    —SoloQ: 50.5% · 1,411 g
  • Viktor9 games
    —SoloQ: 47.8% · 1,135 g
  • Yone9 games
    —SoloQ: 50.0% · 1,480 g
  • Orianna7 games
    —SoloQ: 48.2% · 483 g
ADC11 champions
  • Caitlyn20 games
    —SoloQ: 50.2% · 1,615 g
  • Yunara16 games
    —SoloQ: 50.3% · 2,374 g
  • Sivir15 games
    —SoloQ: 49.2% · 653 g
  • Ashe13 games
    —SoloQ: 50.9% · 695 g
  • Kai'Sa12 games
    —SoloQ: 50.9% · 2,109 g
Support13 champions
  • Nautilus14 games
    —SoloQ: 51.7% · 1,461 g
  • Seraphine14 games
    —SoloQ: 51.5% · 633 g
  • Milio13 games
    —SoloQ: 49.2% · 927 g
  • Lulu12 games
    —SoloQ: 49.8% · 2,093 g
  • Rell9 games
    —SoloQ: 47.2% · 1,029 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.7%25,177 picks of 672,394ban 26.7% · patches 16.19 to 16.21
  • Amateur tournaments1.2%112 picks of 9,366ban 8.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.2%G143 games of 1,918
  • 2.4%G246 games of 1,918
  • 2.7%G3+17 games of 632
Once picked, the series moves on toIn G2, over 43 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.