Champion sheet · Jungle

Volibear

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
8.5%#94 of 173 champions
Pick
4.2%picked in 111 of 2,644 games
Ban
4.3%84 bans over 1,958 games, against 1.0% in soloQ
Win rate as Jungle64.6% between 52.7% and 74.9% over 48 gamesSoloQ 46.2%: clear gap
Median length30 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    64.6%
    SoloQ
    46.2%
    64.6% win rate in amateur play over 48 games, against 46.2% in soloQ over 2,695 games.
  • DraftPicked more often in amateur play
    Amateur
    0.9%
    SoloQ
    0.5%
    0.9% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.3%
    SoloQ
    1.0%
    4.3% ban rate in amateur play over 1,329 games, against 1.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.9 min
    Median of 30 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Dusk and Dawn, Navori Flickerblade, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo74% · 1,998
Same in amateur play
SpellsFlash + Smite99% · 2,667
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 72% · 53 games
Core (3 legendaries)22% · 303
22%of soloQ games
  1. Dusk and Dawn
  2. Navori Flickerblade
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 89% of junglers.

  1. Absorbs damagetop12%1,196 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 31 in lane, 28 in mid game and 45 in late game, out of 100 junglers.

358-26 vs 383
748-48 vs 796
1,043-13 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Volibearjunglers

Gold vs. direct opponent

At 20 min, behind 70% of junglers against the direct opponent.

junglers
3.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among junglers358 · median 383
  • Damage in mid game · rank 28 of 100 among junglers748 · median 796
  • Damage in late game · rank 45 of 100 among junglers1,043 · median 1,056
  • Gold at 15 min · rank 31 of 100 among junglers-100 · median +6
  • Gold at 20 min · rank 30 of 100 among junglers-194 · median +64
  • Map pressure · rank 26 of 100 among junglers3.9 · median 4.7
  • Absorbs damage · rank 89 of 100 among junglers1,196 · median 855
  • Plays teamfights · rank 64 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 52 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 75 of 100 among junglersrank 75 of 100
  • Crowd control (CC) · rank 58 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 37 of 100 among junglers16% · median 17%
  • Jungle farm · rank 60 of 100 among junglers67 · median 66
  • Invade · rank 55 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
Mid2 champions
  • Hwei5 games
    —SoloQ: 48.3% · 60 g
  • Syndra5 games
    —SoloQ: 42.1% · 121 g
ADC1 champion
  • Yunara8 games
    —SoloQ: 45.6% · 204 g
Support3 champions
  • Seraphine7 games
    —SoloQ: 47.5% · 80 g
  • Lulu6 games
    —SoloQ: 49.7% · 147 g
  • Rell5 games
    —SoloQ: 41.9% · 62 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%2,329 picks of 431,269ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments0.9%34 picks of 3,686ban 4.3% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.