Champion sheet · Top

Volibear

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Volibear across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
5.6%#111 of 173 champions
Pick
2.9%picked in 186 of 6,488 games
Ban
2.7%89 bans over 3,246 games, against 0.8% in soloQ
Win rate as Top43.7% between 36.6% and 51.0% over 126 gamesSoloQ 47.8%: no clear gap
Median length27.2 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.3%
    1.1% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.4%
    SoloQ
    0.8%
    2.4% ban rate in amateur play over 1,886 games, against 0.8% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Lethal Tempo, then Dusk and Dawn, Navori Flickerblade, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo48% · 4,489
Same in amateur play
SpellsFlash + Ignite63% · 5,894
Amateur: Flash + Teleport (46%), gap not settled
SkillsWnot collected in soloQ
Amateur: 91% · 32 games
Core (3 legendaries)13% · 565
13%of soloQ games
  1. Dusk and Dawn
  2. Navori Flickerblade
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 97% of top laners.

  1. Takes its kills in duelstop3%38% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 38 in lane, 25 in mid game and 43 in late game, out of 100 top laners.

588-11 vs 599
820-48 vs 868
1,057-22 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Volibeartop laners

Gold vs. direct opponent

At 20 min, ahead of 68% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 38 of 100 among top laners588 · median 599
  • Damage in mid game · rank 25 of 100 among top laners820 · median 868
  • Damage in late game · rank 43 of 100 among top laners1,057 · median 1,079
  • Gold at 15 min · rank 75 of 100 among top laners+274 · median +119
  • Gold at 20 min · rank 68 of 100 among top laners+281 · median +100
  • Absorbs damage · rank 71 of 100 among top laners1,150 · median 970
  • Plays teamfights · rank 4 of 100 among top laners46% · median 53%
  • Takes its kills in duels · rank 97 of 100 among top laners38% · median 28%
  • Lets allies carry kills · rank 57 of 100 among top lanersrank 57 of 100
  • Crowd control (CC) · rank 61 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 63 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Ornn8 games
    —SoloQ: 49.2% · 305 g
  • Ambessa7 games
    —SoloQ: 48.6% · 251 g
  • Renekton6 games
    —SoloQ: 54.9% · 304 g
Jungle5 champions
  • Jarvan IV12 games
    —SoloQ: 46.9% · 356 g
  • Wukong9 games
    —SoloQ: 45.9% · 379 g
  • Xin Zhao7 games
    —SoloQ: 45.0% · 100 g
  • Nocturne5 games
    —SoloQ: 54.4% · 114 g
  • Shyvana5 games
    —SoloQ: 49.8% · 209 g
Mid4 champions
  • Syndra11 games
    —SoloQ: 46.9% · 475 g
  • Ahri8 games
    —SoloQ: 43.5% · 494 g
  • Viktor8 games
    —SoloQ: 46.9% · 429 g
  • Hwei7 games
    —SoloQ: 45.3% · 179 g
ADC6 champions
  • Yunara11 games
    —SoloQ: 46.3% · 715 g
  • Ezreal7 games
    —SoloQ: 49.6% · 421 g
  • Jhin7 games
    —SoloQ: 50.5% · 734 g
  • Jinx7 games
    —SoloQ: 50.1% · 609 g
  • Caitlyn6 games
    —SoloQ: 48.2% · 570 g
Support6 champions
  • Lulu13 games
    —SoloQ: 47.5% · 648 g
  • Karma11 games
    —SoloQ: 52.3% · 352 g
  • Milio8 games
    —SoloQ: 46.2% · 301 g
  • Braum5 games
    —SoloQ: 40.8% · 341 g
  • Leona5 games
    —SoloQ: 46.4% · 416 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,577 picks of 672,391ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.1%99 picks of 9,366ban 2.4% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.6%G130 games of 1,918
  • 1.9%G237 games of 1,918
  • 3.2%G3+20 games of 632
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.