Champion sheet · Top

Volibear

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Volibear across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
4.5%#125 of 173 champions
Pick
2.6%picked in 477 of 18,058 games
Ban
1.9%323 bans over 17,111 games, against 0.8% in soloQ
Win rate as Top43.8% between 39.7% and 47.9% over 393 gamesSoloQ 49.3%: clear gap
Median length28.6 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    43.8%
    SoloQ
    49.3%
    43.8% win rate in amateur play over 393 games, against 49.3% in soloQ over 8,797 games.
  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.8%
    1.9% ban rate in amateur play over 10,152 games, against 0.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.8 min
    Median of 28.6 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hextech Gunblade, Statikk Shiv, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo52% · 4,560
Same in amateur play
SpellsFlash + Ignite53% · 4,630
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 93% · 37 games
Core (3 legendaries)17% · 500
17%of soloQ games
  1. Hextech Gunblade
  2. Statikk Shiv
  3. Terminus
Amateur: Dusk and Dawn, Navori Flickerblade, Spirit Visage (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Absorbs damage (rank 76).

  1. Its most marked traitAbsorbs damagetop24%1,212 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

591-8 vs 599
864-4 vs 868
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Volibeartop laners

Gold vs. direct opponent

At 20 min, behind 68% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among top laners591 · median 599
  • Damage in mid game · rank 47 of 100 among top laners864 · median 868
  • Gold at 15 min · rank 28 of 100 among top laners-120 · median +119
  • Gold at 20 min · rank 32 of 100 among top laners-103 · median +100
  • Absorbs damage · rank 76 of 100 among top laners1,212 · median 970
  • Plays teamfights · rank 28 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 66 of 100 among top laners31% · median 28%
  • Crowd control (CC) · rank 55 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 23 of 100 among top laners18% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • K'Sante6 games
    —SoloQ: 47.5% · 379 g
  • —SoloQ: 46.2% · 173 g
  • Ambessa5 games
    —SoloQ: 51.2% · 258 g
  • Jayce5 games
    —SoloQ: 43.1% · 320 g
Jungle5 champions
  • Lee Sin11 games
    —SoloQ: 49.7% · 1,105 g
  • Sylas9 games
    —SoloQ: 46.5% · 473 g
  • Jarvan IV7 games
    —SoloQ: 51.8% · 257 g
  • Vi7 games
    —SoloQ: 51.6% · 244 g
  • Wukong5 games
    —SoloQ: 47.8% · 224 g
Mid3 champions
  • Ahri5 games
    —SoloQ: 50.7% · 284 g
  • Syndra5 games
    —SoloQ: 44.3% · 377 g
  • Yone5 games
    —SoloQ: 46.9% · 375 g
ADC7 champions
  • Jhin8 games
    —SoloQ: 51.5% · 990 g
  • Lucian8 games
    —SoloQ: 53.3% · 379 g
  • Caitlyn7 games
    —SoloQ: 52.0% · 471 g
  • Jinx6 games
    —SoloQ: 43.2% · 574 g
  • Xayah6 games
    —SoloQ: 47.3% · 355 g
Support6 champions
  • Nautilus11 games
    —SoloQ: 51.1% · 613 g
  • Leona7 games
    —SoloQ: 51.2% · 324 g
  • Milio6 games
    —SoloQ: 54.8% · 197 g
  • Blitzcrank5 games
    —SoloQ: 52.2% · 496 g
  • Lulu5 games
    —SoloQ: 47.1% · 741 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%7,940 picks of 609,383ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.2%264 picks of 21,472ban 1.9% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.1%G185 games of 4,080
  • 2.1%G286 games of 4,082
  • 2.1%G3+37 games of 1,756
Once picked, the series moves on toIn G2, over 85 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.