Champion sheet · Top

Volibear

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Volibear across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
5.6%#111 of 173 champions
Pick
2.9%picked in 186 of 6,487 games
Ban
2.7%89 bans over 3,246 games, against 0.8% in soloQ
Win rate as Top43.7% between 36.6% and 51.0% over 126 gamesSoloQ 47.8%: no clear gap
Median length27.2 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.3%
    1.1% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.4%
    SoloQ
    0.8%
    2.4% ban rate in amateur play over 1,886 games, against 0.8% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Lethal Tempo, then Dusk and Dawn, Navori Flickerblade, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo48% · 4,489
Same in amateur play
SpellsFlash + Ignite63% · 5,894
Amateur: Flash + Teleport (46%), gap not settled
SkillsWnot collected in soloQ
Amateur: 93% · 37 games
Core (3 legendaries)13% · 565
13%of soloQ games
  1. Dusk and Dawn
  2. Navori Flickerblade
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Absorbs damage (rank 76).

  1. Its most marked traitAbsorbs damagetop24%1,212 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

591-8 vs 599
864-4 vs 868
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Volibeartop laners

Gold vs. direct opponent

At 20 min, behind 68% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among top laners591 · median 599
  • Damage in mid game · rank 47 of 100 among top laners864 · median 868
  • Gold at 15 min · rank 28 of 100 among top laners-120 · median +119
  • Gold at 20 min · rank 32 of 100 among top laners-103 · median +100
  • Absorbs damage · rank 76 of 100 among top laners1,212 · median 970
  • Plays teamfights · rank 28 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 66 of 100 among top laners31% · median 28%
  • Crowd control (CC) · rank 55 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 23 of 100 among top laners18% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 45.9% · 379 g
Mid1 champion
  • Syndra6 games
    —SoloQ: 46.9% · 475 g
Support1 champion
  • Milio5 games
    —SoloQ: 46.2% · 301 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,577 picks of 672,391ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.1%99 picks of 9,366ban 2.4% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.6%G130 games of 1,918
  • 1.9%G237 games of 1,918
  • 3.2%G3+20 games of 632
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.