Champion sheet · Top

Volibear

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Volibear across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
4.5%#125 of 173 champions
Pick
2.6%picked in 477 of 18,051 games
Ban
1.9%323 bans over 17,105 games, against 0.8% in soloQ
Win rate as Top43.8% between 39.7% and 47.9% over 393 gamesSoloQ 49.3%: clear gap
Median length28.6 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    43.8%
    SoloQ
    49.3%
    43.8% win rate in amateur play over 393 games, against 49.3% in soloQ over 8,797 games.
  • DraftBanned more often in amateur play
    Amateur
    1.9%
    SoloQ
    0.8%
    1.9% ban rate in amateur play over 10,152 games, against 0.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.8 min
    Median of 28.6 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hextech Gunblade, Statikk Shiv, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo52% · 4,560
Same in amateur play
SpellsFlash + Ignite53% · 4,630
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 92% · 48 games
Core (3 legendaries)17% · 500
17%of soloQ games
  1. Hextech Gunblade
  2. Statikk Shiv
  3. Terminus
Amateur: Dusk and Dawn, Navori Flickerblade, Spirit Visage (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of top laners.

  1. Absorbs damagetop3%1,766 · top laners: 970
  2. Plays teamfightstop25%55% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 30 in mid game and 36 in late game, out of 100 top laners.

580-19 vs 599
833-35 vs 868
1,017-62 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Volibeartop laners

Gold vs. direct opponent

At 20 min, behind 86% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among top laners580 · median 599
  • Damage in mid game · rank 30 of 100 among top laners833 · median 868
  • Damage in late game · rank 36 of 100 among top laners1,017 · median 1,079
  • Gold at 15 min · rank 20 of 100 among top laners-310 · median +119
  • Gold at 20 min · rank 14 of 100 among top laners-574 · median +100
  • Absorbs damage · rank 97 of 100 among top laners1,766 · median 970
  • Plays teamfights · rank 75 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 30 of 100 among top laners25% · median 28%
  • Lets allies carry kills · rank 79 of 100 among top lanersrank 79 of 100
  • Crowd control (CC) · rank 69 of 100 among top laners1 · median 0.8
  • Team damage · rank 18 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Jax17 games
    —SoloQ: 43.4% · 316 g
  • K'Sante9 games
    —SoloQ: 47.5% · 379 g
  • Sett9 games
    —SoloQ: 51.4% · 144 g
  • Ambessa7 games
    —SoloQ: 51.2% · 258 g
  • Gnar5 games
    —SoloQ: 56.3% · 302 g
Jungle7 champions
  • Lee Sin13 games
    —SoloQ: 49.7% · 1,105 g
  • Cho'Gath8 games
    —SoloQ: 45.2% · 166 g
  • Wukong7 games
    —SoloQ: 47.8% · 224 g
  • Jarvan IV6 games
    —SoloQ: 51.8% · 257 g
  • Vi6 games
    —SoloQ: 51.6% · 244 g
Mid8 champions
  • Ahri17 games
    —SoloQ: 50.7% · 284 g
  • Sylas11 games
    —SoloQ: 53.2% · 466 g
  • Yone9 games
    —SoloQ: 46.9% · 375 g
  • Locke7 games
    —SoloQ: 46.1% · 388 g
  • Viktor7 games
    —SoloQ: 51.6% · 519 g
ADC10 champions
  • Caitlyn13 games
    —SoloQ: 52.0% · 471 g
  • Jhin12 games
    —SoloQ: 51.5% · 990 g
  • Jinx12 games
    —SoloQ: 43.2% · 574 g
  • Kai'Sa12 games
    —SoloQ: 49.0% · 994 g
  • Aphelios8 games
    —SoloQ: 49.8% · 612 g
Support10 champions
  • Braum15 games
    —SoloQ: 51.7% · 263 g
  • Nautilus11 games
    —SoloQ: 51.1% · 613 g
  • Lulu9 games
    —SoloQ: 47.1% · 741 g
  • Leona8 games
    —SoloQ: 51.2% · 324 g
  • Neeko8 games
    —SoloQ: 50.5% · 109 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%7,940 picks of 609,383ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.2%264 picks of 21,472ban 1.9% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.1%G185 games of 4,078
  • 2.1%G286 games of 4,080
  • 2.1%G3+37 games of 1,754
Once picked, the series moves on toIn G2, over 85 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.