Tournament presence · pick + ban
5.8%#112 of 173 champions
Pick
2.2%picked in 406 of 18,058 games
Ban
3.6%622 bans over 17,111 games, against 0.7% in soloQ
Win rate as Top44.9% between 38.1% and 51.9% over 138 gamesSoloQ 48.8%: no clear gap
Median length29.9 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.7%
    0.4% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.7%
    3.0% ban rate in amateur play over 10,152 games, against 0.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    26.4 min
    Median of 29.9 min in amateur play, against 26.4 min in soloQ.
  • BuildHextech Rocketbelt, Riftmaker, Rabadon's Deathcap instead of Cosmic Drive, Rabadon's Deathcap, Void Staff
    Amateur
    9%
    SoloQ
    9%
    Played in 9% of amateur games; soloQ sticks to Cosmic Drive, Rabadon's Deathcap, Void Staff (9%).
02 — How to play it

How to play it?

Deathfire Touch, then Cosmic Drive, Rabadon's Deathcap, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch47% · 2,404
Same in amateur play
SpellsFlash + Ignite62% · 3,176
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 59 games
Core (3 legendaries)9% · 131
9%of soloQ games
  1. Cosmic Drive
  2. Rabadon's Deathcap
  3. Void Staff
≠ Amateur: Hextech Rocketbelt, Riftmaker, Rabadon's Deathcap instead of Cosmic Drive, Rabadon's Deathcap, Void Staff. 9% · 86 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 84% of top laners.

  1. Team damagetop16%24% · top laners: 20%
  2. Plays teamfightstop22%56% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 80 in lane, 72 in mid game and 88 in late game, out of 100 top laners.

663+64 vs 599
925+58 vs 868
1,241+161 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Vladimirtop laners

Gold vs. direct opponent

At 20 min, ahead of 63% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 80 of 100 among top laners663 · median 599
  • Damage in mid game · rank 72 of 100 among top laners925 · median 868
  • Damage in late game · rank 88 of 100 among top laners1,241 · median 1,079
  • Gold at 15 min · rank 67 of 100 among top laners+213 · median +119
  • Gold at 20 min · rank 63 of 100 among top laners+226 · median +100
  • Absorbs damage · rank 25 of 100 among top laners563 · median 970
  • Plays teamfights · rank 79 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 48 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 46 of 100 among top lanersrank 46 of 100
  • Crowd control (CC) · rank 5 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 84 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Nasus11 games
    —SoloQ: 38.7% · 150 g
  • Malphite9 games
    —SoloQ: 46.8% · 124 g
  • Gnar8 games
    —SoloQ: 49.5% · 109 g
  • Jax8 games
    —SoloQ: 54.4% · 377 g
  • Irelia7 games
    —SoloQ: 38.7% · 173 g
Jungle9 champions
  • Lee Sin17 games
    —SoloQ: 49.4% · 632 g
  • Wukong11 games
    —SoloQ: 52.7% · 112 g
  • Jarvan IV10 games
    —SoloQ: 49.4% · 158 g
  • Sylas8 games
    —SoloQ: 47.2% · 252 g
  • Vi8 games
    —SoloQ: 51.4% · 175 g
Mid8 champions
  • Viktor18 games
    —SoloQ: 49.0% · 308 g
  • Ahri9 games
    —SoloQ: 45.8% · 155 g
  • Anivia7 games
    —SoloQ: 44.4% · 81 g
  • Yone7 games
    —SoloQ: 51.2% · 215 g
  • Lissandra6 games
    —SoloQ: 44.2% · 163 g
ADC12 champions
  • Ezreal16 games
    —SoloQ: 55.8% · 328 g
  • Kai'Sa12 games
    —SoloQ: 48.5% · 615 g
  • Yunara12 games
    —SoloQ: 48.8% · 451 g
  • Jhin11 games
    —SoloQ: 48.1% · 628 g
  • Lucian11 games
    —SoloQ: 50.7% · 229 g
Support11 champions
  • Nautilus12 games
    —SoloQ: 50.8% · 358 g
  • Leona11 games
    —SoloQ: 52.1% · 242 g
  • Lulu10 games
    —SoloQ: 50.1% · 451 g
  • Seraphine9 games
    —SoloQ: 52.6% · 114 g
  • Bard8 games
    —SoloQ: 46.9% · 211 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,456 picks of 609,383ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.4%76 picks of 21,472ban 3.0% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.8%G132 games of 4,080
  • 0.7%G227 games of 4,082
  • 1.1%G3+20 games of 1,756
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.