Champion sheet · Top

Vladimir

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
8.2%#87 of 173 champions
Pick
2.0%picked in 127 of 6,487 games
Ban
6.2%202 bans over 3,246 games, against 6.7% in soloQ
Win rate as Top31.3% between 19.7% and 45.7% over 32 gamesSoloQ 50.9%: clear gap
Median length28.5 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    31.3%
    SoloQ
    50.9%
    31.3% win rate in amateur play over 32 games, against 50.9% in soloQ over 6,369 games.
  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.8%
    0.2% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    5.1%
    SoloQ
    6.7%
    5.1% ban rate in amateur play over 1,886 games, against 6.7% in soloQ over 129,307 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Rabadon's Deathcap, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge61% · 3,878
Same in amateur play
SpellsFlash + Ghost62% · 3,940
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 59 games
Core (3 legendaries)8% · 194
8%of soloQ games
  1. Stormsurge
  2. Rabadon's Deathcap
  3. Void Staff
Amateur: Cosmic Drive, Rabadon's Deathcap, Void Staff, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 84% of top laners.

  1. Team damagetop16%24% · top laners: 20%
  2. Plays teamfightstop22%56% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 80 in lane, 72 in mid game and 88 in late game, out of 100 top laners.

663+64 vs 599
925+58 vs 868
1,241+161 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Vladimirtop laners

Gold vs. direct opponent

At 20 min, ahead of 63% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 80 of 100 among top laners663 · median 599
  • Damage in mid game · rank 72 of 100 among top laners925 · median 868
  • Damage in late game · rank 88 of 100 among top laners1,241 · median 1,079
  • Gold at 15 min · rank 67 of 100 among top laners+213 · median +119
  • Gold at 20 min · rank 63 of 100 among top laners+226 · median +100
  • Absorbs damage · rank 25 of 100 among top laners563 · median 970
  • Plays teamfights · rank 79 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 48 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 46 of 100 among top lanersrank 46 of 100
  • Crowd control (CC) · rank 5 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 84 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 48.6% · 253 g
Mid1 champion
  • Syndra5 games
    —SoloQ: 50.2% · 331 g
Support1 champion
  • Lulu5 games
    —SoloQ: 52.1% · 489 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,522 picks of 672,391ban 6.7% · patches 16.19 to 16.21
  • Amateur tournaments0.2%21 picks of 9,366ban 5.1% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.