Tournament presence · pick + ban
9.4%#85 of 173 champions
Pick
4.7%picked in 125 of 2,644 games
Ban
4.7%93 bans over 1,958 games, against 1.1% in soloQ
Win rate as Mid48.4% between 40.0% and 56.8% over 93 gamesSoloQ 48.8%: no clear gap
Median length30.4 minsoloQ 28.6 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.9%
    SoloQ
    1.4%
    1.9% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.3%
    SoloQ
    1.1%
    5.3% ban rate in amateur play over 1,329 games, against 1.1% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    28.6 min
    Median of 30.4 min in amateur play, against 28.6 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Rod of Ages, Archangel's Staff, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike39% · 2,748
Same in amateur play
SpellsFlash + Teleport90% · 6,261
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 61 games
Core (3 legendaries)22% · 720
22%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of mid laners.

  1. Plays teamfightstop9%60% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Poke

Like other mid laners

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 1 in lane, 29 in mid game and 79 in late game, out of 100 mid laners.

422-105 vs 528
856-44 vs 899
1,340+161 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Veigarmid laners

Gold vs. direct opponent

At 20 min, behind 80% of mid laners against the direct opponent.

mid laners
2.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among mid laners422 · median 528
  • Damage in mid game · rank 29 of 100 among mid laners856 · median 899
  • Damage in late game · rank 79 of 100 among mid laners1,340 · median 1,179
  • Gold at 15 min · rank 17 of 100 among mid laners-356 · median +25
  • Gold at 20 min · rank 20 of 100 among mid laners-393 · median +71
  • Map pressure · rank 39 of 100 among mid laners2.5 · median 3.2
  • Absorbs damage · rank 30 of 100 among mid laners385 · median 489
  • Plays teamfights · rank 91 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 14 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 45 of 100 among mid lanersrank 45 of 100
  • Crowd control (CC) · rank 44 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 64 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Renekton8 games
    —SoloQ: 48.8% · 168 g
  • K'Sante6 games
    —SoloQ: 50.9% · 112 g
  • Sion6 games
    —SoloQ: 49.2% · 124 g
  • Urgot6 games
    —SoloQ: 42.4% · 132 g
  • Ambessa5 games
    —SoloQ: 50.3% · 165 g
Jungle5 champions
  • Wukong11 games
    —SoloQ: 45.8% · 321 g
  • Jarvan IV10 games
    —SoloQ: 52.3% · 243 g
  • Vi6 games
    —SoloQ: 46.6% · 103 g
  • Xin Zhao6 games
    —SoloQ: 45.2% · 73 g
  • Sejuani5 games
    —SoloQ: 51.6% · 64 g
Mid7 champions
  • Ahri8 games
    —SoloQ: 43.0% · 393 g
  • Ryze7 games
    —SoloQ: 52.3% · 86 g
  • Viktor7 games
    —SoloQ: 53.6% · 373 g
  • Aurora6 games
    —SoloQ: 46.3% · 121 g
  • Syndra6 games
    —SoloQ: 46.8% · 312 g
ADC8 champions
  • Yunara11 games
    —SoloQ: 51.0% · 467 g
  • Ashe7 games
    —SoloQ: 50.8% · 240 g
  • Caitlyn7 games
    —SoloQ: 49.1% · 391 g
  • Ezreal7 games
    —SoloQ: 49.3% · 339 g
  • Jinx7 games
    —SoloQ: 47.8% · 640 g
Support7 champions
  • Lulu9 games
    —SoloQ: 50.6% · 433 g
  • Nautilus9 games
    —SoloQ: 52.9% · 342 g
  • Braum8 games
    —SoloQ: 46.9% · 226 g
  • Karma8 games
    —SoloQ: 43.3% · 254 g
  • Seraphine7 games
    —SoloQ: 44.2% · 215 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%5,854 picks of 431,269ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments1.9%69 picks of 3,686ban 5.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 4.0%G129 games of 733
  • 4.1%G230 games of 733
  • 3.2%G3+10 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.