Vayne
Patches 16.19 to 16.21 · NA- Pick
- 2.5%picked in 65 of 2,644 games
- Ban
- 2.1%41 bans over 1,958 games, against 3.6% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itLethal Tempo, then Blade of The Ruined King, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.



- In a compNo trait above other ADC; the most marked: Absorbs damage (rank 80).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.8%
- SoloQ
- 1.2%
- DraftBanned less often in amateur play
- Amateur
- 2.0%
- SoloQ
- 3.6%
Not enough games to judge: core.
How to play it?
Lethal Tempo, then Blade of The Ruined King, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.
Blade of The Ruined King
Guinsoo's Rageblade
Terminus
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other ADC; the most marked: Absorbs damage (rank 80).
- Its most marked traitAbsorbs damagetop20%460 · ADC: 361
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
Nothing above ADC.
Like other ADC
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- Carries its own kills
- No poke
Damage / min by phase · at equal gold
Rank 11 in lane, 56 in mid game and 78 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, behind 55% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 11 of 100 among ADC475 · median 525
- Damage in mid game · rank 56 of 100 among ADC952 · median 915
- Damage in late game · rank 78 of 100 among ADC1,484 · median 1,366
- Gold at 15 min · rank 40 of 100 among ADC-101 · median -54
- Gold at 20 min · rank 45 of 100 among ADC-131 · median -85
- Absorbs damage · rank 80 of 100 among ADC460 · median 361
- Plays teamfights · rank 40 of 100 among ADC55% · median 56%
- Takes its kills in duels · rank 67 of 100 among ADC20% · median 19%
- Lets allies carry kills · rank 3 of 100 among ADCrank 3 of 100
- Crowd control (CC) · rank 29 of 100 among ADC0.3 · median 0.6
- Team damage · rank 64 of 100 among ADC25% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Rell6 games—SoloQ: 42.4% · 144 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.2%4,979 picks of 431,271ban 3.6% · patches 16.19 to 16.21
- Amateur tournaments0.8%28 picks of 3,686ban 2.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
5.2% on 16.21Within the series
Fearless series only · as ADCNot enough series yet: published from 30.

