Tournament presence · pick + ban
5.0%#122 of 173 champions
Pick
2.2%picked in 144 of 6,486 games
Ban
2.8%90 bans over 3,246 games, against 4.0% in soloQ
Win rate as Top54.8% between 44.5% and 64.8% over 62 gamesSoloQ 49.0%: no clear gap
Median length30.6 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.8%
    0.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.7%
    SoloQ
    4.0%
    2.7% ban rate in amateur play over 1,886 games, against 4.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    30.6 min
    SoloQ
    27.8 min
    Median of 30.6 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo68% · 3,965
Same in amateur play
SpellsFlash + Ghost50% · 2,919
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 78% · 31 games
Core (3 legendaries)12% · 281
12%of soloQ games
  1. Blade of The Ruined King
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of top laners.

  1. Team damagetop9%25% · top laners: 20%
  2. Takes its kills in duelstop23%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke

Like other top laners

  • Damage in lane
  • Plays teamfights

What it is not

  • Carries its own kills
  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 37 in lane, 85 in mid game and 79 in late game, out of 100 top laners.

587-13 vs 599
954+87 vs 868
1,186+107 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Vaynetop laners

Gold vs. direct opponent

At 20 min, ahead of 87% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 37 of 100 among top laners587 · median 599
  • Damage in mid game · rank 85 of 100 among top laners954 · median 868
  • Damage in late game · rank 79 of 100 among top laners1,186 · median 1,079
  • Gold at 15 min · rank 82 of 100 among top laners+399 · median +119
  • Gold at 20 min · rank 87 of 100 among top laners+721 · median +100
  • Absorbs damage · rank 16 of 100 among top laners462 · median 970
  • Plays teamfights · rank 42 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 77 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 2 of 100 among top lanersrank 2 of 100
  • Crowd control (CC) · rank 12 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 91 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • K'Sante8 games
    —SoloQ: 53.1% · 196 g
  • Ornn7 games
    —SoloQ: 47.1% · 206 g
  • Olaf6 games
    —SoloQ: 50.0% · 116 g
  • Sion5 games
    —SoloQ: 50.3% · 159 g
Jungle3 champions
  • Wukong6 games
    —SoloQ: 45.5% · 187 g
  • Xin Zhao6 games
    —SoloQ: 56.0% · 84 g
  • Trundle5 games
    —SoloQ: — · 24 g
Mid1 champion
  • Sylas5 games
    —SoloQ: 50.3% · 169 g
ADC5 champions
  • Caitlyn12 games
    —SoloQ: 50.3% · 308 g
  • Ezreal6 games
    —SoloQ: 61.6% · 294 g
  • Ashe5 games
    —SoloQ: 45.2% · 115 g
  • Kai'Sa5 games
    —SoloQ: 48.1% · 451 g
  • Sivir5 games
    —SoloQ: 55.9% · 111 g
Support4 champions
  • Seraphine7 games
    —SoloQ: 54.9% · 122 g
  • Bard5 games
    —SoloQ: 48.6% · 185 g
  • Leona5 games
    —SoloQ: 47.8% · 226 g
  • Nami5 games
    —SoloQ: 49.1% · 316 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,064 picks of 672,391ban 4.0% · patches 16.19 to 16.21
  • Amateur tournaments0.4%42 picks of 9,366ban 2.7% · patches 16.19 to 16.21
  • Pro0.7%15 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.8%G115 games of 1,918
  • 1.3%G224 games of 1,918
  • 1.1%G3+7 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.