Tournament presence · pick + ban
2.0%#154 of 173 champions
Pick
1.2%picked in 220 of 18,062 games
Ban
0.8%138 bans over 17,115 games, against 0.5% in soloQ
Win rate as ADC51.0% between 45.3% and 56.6% over 210 gamesSoloQ 51.5%: no clear gap
Median length29.8 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    0.9%
    SoloQ
    0.5%
    0.9% ban rate in amateur play over 10,152 games, against 0.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.5 min
    Median of 29.8 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then The Collector, Fiendhunter Bolts, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo78% · 3,875
Same in amateur play
SpellsFlash + Barrier50% · 2,472
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 43 games
Core (3 legendaries)43% · 1,097
43%of soloQ games
  1. The Collector
  2. Fiendhunter Bolts
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 78% of ADC.

  1. Takes its kills in duelstop22%21% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 51 in lane, 69 in mid game and 86 in late game, out of 100 ADC.

5250 vs 525
982+66 vs 915
1,544+178 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
TwitchADC

Gold vs. direct opponent

At 20 min, ahead of 64% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among ADC525 · median 525
  • Damage in mid game · rank 69 of 100 among ADC982 · median 915
  • Damage in late game · rank 86 of 100 among ADC1,544 · median 1,366
  • Gold at 15 min · rank 49 of 100 among ADC-65 · median -54
  • Gold at 20 min · rank 64 of 100 among ADC+19 · median -85
  • Absorbs damage · rank 44 of 100 among ADC340 · median 361
  • Plays teamfights · rank 22 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 78 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 21 of 100 among ADCrank 21 of 100
  • Crowd control (CC) · rank 26 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 75 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Yuumi61.8% · expected 53.1% · 34 g+8.7 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Nasus12 games
    —SoloQ: 59.8% · 92 g
  • Yone12 games
    —SoloQ: 44.9% · 234 g
  • Malphite11 games
    —SoloQ: 49.4% · 172 g
  • Ambessa9 games
    —SoloQ: 51.0% · 145 g
  • K'Sante9 games
    —SoloQ: 51.6% · 192 g
Jungle13 champions
  • Lee Sin18 games
    —SoloQ: 51.5% · 615 g
  • Sylas18 games
    —SoloQ: 53.4% · 236 g
  • Wukong17 games
    —SoloQ: 41.3% · 92 g
  • Lillia12 games
    —SoloQ: 48.5% · 103 g
  • Jarvan IV11 games
    —SoloQ: 48.5% · 171 g
Mid15 champions
  • Syndra14 games
    —SoloQ: 53.0% · 230 g
  • Viktor12 games
    —SoloQ: 54.1% · 281 g
  • Ahri10 games
    —SoloQ: 55.0% · 160 g
  • Akali10 games
    —SoloQ: 56.5% · 177 g
  • Aurora10 games
    —SoloQ: 51.1% · 94 g
ADC15 champions
  • Yunara25 games
    —SoloQ: 52.6% · 546 g
  • Jinx24 games
    —SoloQ: 50.6% · 498 g
  • Aphelios16 games
    —SoloQ: 51.6% · 368 g
  • Kai'Sa15 games
    —SoloQ: 51.5% · 548 g
  • Caitlyn14 games
    —SoloQ: 55.8% · 208 g
Support14 champions
  • Nautilus22 games
    —SoloQ: 51.1% · 354 g
  • Lulu21 games
    —SoloQ: 53.3% · 480 g
  • Thresh18 games
    —SoloQ: 50.6% · 419 g
  • Milio14 games
    —SoloQ: 58.6% · 111 g
  • Rell14 games
    —SoloQ: 41.6% · 154 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,355 picks of 609,386ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.6%135 picks of 21,472ban 0.9% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

2.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.8%G132 games of 4,082
  • 1.4%G258 games of 4,082
  • 1.9%G3+33 games of 1,756
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.