Tournament presence · pick + ban
6.6%#102 of 173 champions
Pick
2.5%picked in 160 of 6,487 games
Ban
4.1%133 bans over 3,246 games, against 6.9% in soloQ
Win rate as ADC48.1% between 41.6% and 54.6% over 156 gamesSoloQ 50.2%: no clear gap
Median length29.2 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    2.6%
    1.2% of the role's picks in amateur play, against 2.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.8%
    SoloQ
    6.9%
    3.8% ban rate in amateur play over 1,886 games, against 6.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.9 min
    Median of 29.2 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then The Collector, Fiendhunter Bolts, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo72% · 14,799
Same in amateur play
SpellsFlash + Barrier75% · 15,453
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 43 games
Core (3 legendaries)28% · 3,242
28%of soloQ games
  1. The Collector
  2. Fiendhunter Bolts
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 78% of ADC.

  1. Takes its kills in duelstop22%21% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 51 in lane, 69 in mid game and 86 in late game, out of 100 ADC.

5250 vs 525
982+66 vs 915
1,544+178 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
TwitchADC

Gold vs. direct opponent

At 20 min, ahead of 64% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among ADC525 · median 525
  • Damage in mid game · rank 69 of 100 among ADC982 · median 915
  • Damage in late game · rank 86 of 100 among ADC1,544 · median 1,366
  • Gold at 15 min · rank 49 of 100 among ADC-65 · median -54
  • Gold at 20 min · rank 64 of 100 among ADC+19 · median -85
  • Absorbs damage · rank 44 of 100 among ADC340 · median 361
  • Plays teamfights · rank 22 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 78 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 21 of 100 among ADCrank 21 of 100
  • Crowd control (CC) · rank 26 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 75 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu45.9% · expected 45.3% · 37 g+0.7 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn16 games
    —SoloQ: 46.4% · 556 g
  • Sion12 games
    —SoloQ: 48.4% · 374 g
  • Renekton9 games
    —SoloQ: 54.8% · 535 g
  • Camille8 games
    —SoloQ: 44.1% · 590 g
  • Shen8 games
    —SoloQ: 43.5% · 478 g
Jungle11 champions
  • Wukong21 games
    —SoloQ: 46.9% · 774 g
  • Vi15 games
    —SoloQ: 47.9% · 334 g
  • Jarvan IV11 games
    —SoloQ: 53.2% · 824 g
  • Lee Sin8 games
    —SoloQ: 51.3% · 1,024 g
  • Skarner7 games
    —SoloQ: 42.9% · 177 g
Mid10 champions
  • Syndra16 games
    —SoloQ: 48.8% · 1,009 g
  • Viktor14 games
    —SoloQ: 50.0% · 832 g
  • Ahri10 games
    —SoloQ: 50.8% · 1,159 g
  • Orianna10 games
    —SoloQ: 51.4% · 366 g
  • Ryze8 games
    —SoloQ: 52.0% · 250 g
ADC9 champions
  • Jinx37 games
    45.9%gap -4.2 ptsSoloQ: 53.3% · 1,892 g
  • Yunara21 games
    —SoloQ: 51.3% · 1,945 g
  • Sivir19 games
    —SoloQ: 54.1% · 462 g
  • Caitlyn10 games
    —SoloQ: 51.5% · 1,039 g
  • Jhin9 games
    —SoloQ: 49.4% · 1,616 g
Support12 champions
  • Lulu20 games
    —SoloQ: 51.4% · 1,635 g
  • Milio17 games
    —SoloQ: 48.3% · 685 g
  • Braum12 games
    —SoloQ: 46.5% · 793 g
  • Leona10 games
    —SoloQ: 46.1% · 863 g
  • Nautilus10 games
    —SoloQ: 54.1% · 1,278 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%17,751 picks of 672,399ban 6.9% · patches 16.19 to 16.21
  • Amateur tournaments1.2%108 picks of 9,366ban 3.8% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

2.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.0%G138 games of 1,918
  • 2.5%G247 games of 1,918
  • 2.2%G3+14 games of 632
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.