Twisted Fate
Patches 16.19 to 16.21 · EUW- Pick
- 2.0%picked in 127 of 6,486 games
- Ban
- 3.2%104 bans over 3,246 games, against 0.5% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.Draft
- How to play itArcane Comet, then Rod of Ages, Lich Bane, and Rapid Firecannon: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 97% of mid laners.Map pressureLets allies carryCCSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.9%
- SoloQ
- 2.2%
- DraftBanned more often in amateur play
- Amateur
- 3.9%
- SoloQ
- 0.5%
How to play it?
Arcane Comet, then Rod of Ages, Lich Bane, and Rapid Firecannon: the most played build in soloQ.
Rod of Ages
Lich Bane
Rapid Firecannon
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 97% of mid laners.
- Map pressuretop3%4.2 · mid laners: 3.2
- Crowd control (CC)top10%1.3 · mid laners: 0.7
- Lets allies carry killstop20%rank 80 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Lets allies carry
- CC
- Split-push
Like other mid laners
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Team damage
What it is not
- Few duels
- No poke
Damage / min by phase · at equal gold
Rank 3 in lane, 1 in mid game and 6 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 73% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 3 of 100 among mid laners429 · median 528
- Damage in mid game · rank 1 of 100 among mid laners666 · median 899
- Damage in late game · rank 6 of 100 among mid laners961 · median 1,179
- Gold at 15 min · rank 84 of 100 among mid laners+299 · median +25
- Gold at 20 min · rank 73 of 100 among mid laners+339 · median +71
- Map pressure · rank 97 of 100 among mid laners4.2 · median 3.2
- Absorbs damage · rank 44 of 100 among mid laners457 · median 489
- Plays teamfights · rank 37 of 100 among mid laners54% · median 55%
- Takes its kills in duels · rank 13 of 100 among mid laners17% · median 23%
- Lets allies carry kills · rank 80 of 100 among mid lanersrank 80 of 100
- Crowd control (CC) · rank 90 of 100 among mid laners1.3 · median 0.7
- Team damage · rank 41 of 100 among mid laners20% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Lulu17 games—SoloQ: 51.3% · 1,259 g
- Thresh10 games—SoloQ: 49.3% · 1,276 g
- Karma8 games—SoloQ: 51.4% · 696 g
- Nautilus8 games—SoloQ: 53.1% · 910 g
- Seraphine8 games—SoloQ: 51.1% · 405 g
- Leona6 games—SoloQ: 49.8% · 638 g
- Braum5 games—SoloQ: 50.5% · 578 g
- Nami5 games—SoloQ: 54.1% · 906 g
- Senna5 games—SoloQ: 50.0% · 506 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+2.2%14,773 picks of 672,394ban 0.5% · patches 16.19 to 16.21
- Amateur tournaments0.9%83 picks of 9,366ban 3.9% · patches 16.19 to 16.21
- Pro1.3%29 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
12.8% on 16.21Within the series
Fearless series only · as Mid- 0.8%G116 games of 1,918
- 2.2%G242 games of 1,918
- 2.4%G3+15 games of 632
Not enough series yet: published from 30.

