Tournament presence · pick + ban
5.2%#118 of 173 champions
Pick
2.0%picked in 127 of 6,486 games
Ban
3.2%104 bans over 3,246 games, against 0.5% in soloQ
Win rate as Mid49.6% between 42.0% and 57.2% over 115 gamesSoloQ 52.1%: no clear gap
Median length28.4 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    2.2%
    0.9% of the role's picks in amateur play, against 2.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.9%
    SoloQ
    0.5%
    3.9% ban rate in amateur play over 1,886 games, against 0.5% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Arcane Comet, then Rod of Ages, Lich Bane, and Rapid Firecannon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet68% · 11,471
Same in amateur play
SpellsFlash + Teleport50% · 8,484
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 101 games
Core (3 legendaries)52% · 4,576
52%of soloQ games
  1. Rod of Ages
  2. Lich Bane
  3. Rapid Firecannon
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 97% of mid laners.

  1. Map pressuretop3%4.2 · mid laners: 3.2
  2. Crowd control (CC)top10%1.3 · mid laners: 0.7
  3. Lets allies carry killstop20%rank 80 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Lets allies carry
  • CC
  • Split-push

Like other mid laners

  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 3 in lane, 1 in mid game and 6 in late game, out of 100 mid laners.

429-98 vs 528
666-233 vs 899
961-217 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Twisted Fatemid laners

Gold vs. direct opponent

At 20 min, ahead of 73% of mid laners against the direct opponent.

mid laners
4.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 3 of 100 among mid laners429 · median 528
  • Damage in mid game · rank 1 of 100 among mid laners666 · median 899
  • Damage in late game · rank 6 of 100 among mid laners961 · median 1,179
  • Gold at 15 min · rank 84 of 100 among mid laners+299 · median +25
  • Gold at 20 min · rank 73 of 100 among mid laners+339 · median +71
  • Map pressure · rank 97 of 100 among mid laners4.2 · median 3.2
  • Absorbs damage · rank 44 of 100 among mid laners457 · median 489
  • Plays teamfights · rank 37 of 100 among mid laners54% · median 55%
  • Takes its kills in duels · rank 13 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 80 of 100 among mid lanersrank 80 of 100
  • Crowd control (CC) · rank 90 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 41 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Malphite10 games
    —SoloQ: 50.9% · 584 g
  • Dr. Mundo9 games
    —SoloQ: 49.3% · 276 g
  • K'Sante7 games
    —SoloQ: 55.4% · 305 g
  • Ornn7 games
    —SoloQ: 49.9% · 475 g
  • —SoloQ: 54.5% · 253 g
Jungle8 champions
  • Wukong15 games
    —SoloQ: 52.5% · 672 g
  • Xin Zhao11 games
    —SoloQ: 51.3% · 187 g
  • Vi10 games
    —SoloQ: 56.8% · 292 g
  • Nocturne7 games
    —SoloQ: 51.9% · 206 g
  • Qiyana7 games
    —SoloQ: 51.7% · 884 g
Mid8 champions
  • Ahri16 games
    —SoloQ: 50.6% · 965 g
  • Orianna9 games
    —SoloQ: 56.3% · 343 g
  • LeBlanc8 games
    —SoloQ: 49.8% · 420 g
  • Akali7 games
    —SoloQ: 57.5% · 616 g
  • Ryze6 games
    —SoloQ: 57.5% · 254 g
ADC8 champions
  • Yunara15 games
    —SoloQ: 53.2% · 1,409 g
  • Caitlyn14 games
    —SoloQ: 55.5% · 958 g
  • Xayah8 games
    —SoloQ: 45.9% · 427 g
  • Jhin6 games
    —SoloQ: 51.8% · 1,412 g
  • Jinx6 games
    —SoloQ: 49.9% · 1,046 g
Support9 champions
  • Lulu17 games
    —SoloQ: 51.3% · 1,259 g
  • Thresh10 games
    —SoloQ: 49.3% · 1,276 g
  • Karma8 games
    —SoloQ: 51.4% · 696 g
  • Nautilus8 games
    —SoloQ: 53.1% · 910 g
  • Seraphine8 games
    —SoloQ: 51.1% · 405 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.2%14,773 picks of 672,394ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.9%83 picks of 9,366ban 3.9% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.8%G116 games of 1,918
  • 2.2%G242 games of 1,918
  • 2.4%G3+15 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.